Avengers Coast-to-Coast

Avengers Coast-to-Coast is a role-playing game supplement published by TSR in 1986 for the Marvel Super Heroes role-playing game.

Avengers Coast-to-Coast
Cover
Publisher(s)TSR
System(s)Marvel Super Heroes

Contents

Avengers Coast-to-Coast is a supplement for the Advanced Set describing all the various members of the superhero group the Avengers, with illustrations, maps, and a scenario, "Avengers Franchised."[1]

Avengers Coast to Coast is a source book for players wishing to run characters from the Avengers super team. It has sections which deal with the Avengers' Charter and the group's relationship with the US Government. Also included are plans of the Avengers' bases, transport and equipment, and descriptions of Marvel Comics characters.[2] The plot of the included adventure is that the Avengers decide to franchise their operations and invite other heroes (the players) to apply for the position.[2]

Publication history

MA2 Avengers Coast-to-Coast was written by Edward O. Sollers and David Cook, with a cover by Jeff Butler, and was published by TSR, Inc., in 1986 as a 96-page book.[1]

Reception

Pete Tamlyn reviewed Avengers Coast-to-Coast for White Dwarf #88.[2] He comments: "As expected, TSR have taken the arrival of Advanced Marvel Super Heroes as a reason to issue new game statistics for the vast number of Marvel characters in the original rules. About the only thing that can be said in their favour is that they've done a much better job of it second time around."[2] He called the sections on the Avengers' Charter and their relationship with the government "the most interesting parts of the book" and noted that they help "provide the basis for starting an Advanced MSH campaign based around a superhero group. However, it comprises only about half the book. The rest of it is taken up with vast numbers of descriptions of Marvel characters, many of whom have already been described in at least one of the various original Marvel Super Heroes products."[2]

gollark: **The most gollarious response**:- make a cryoapiary-sized stack-???-???<|endoftext|>You can also do a dyson *with* a holoapiary, actually.<|endoftext|>Idea: a holoapiary-like hologram projector, which is capable of holoapioform-proofed.<|endoftext|>We should make a holoapiary-based AI.<|endoftext|>I think the holoapioapioform control system is a holoapiary, so it's not hard.<|endoftext|>https://i.redd.it/qfxjh21.jpgI don't think anyone was doing that, though.<|endoftext|>Also, it's actually a holoapioform.<|endoftext|>The holoapioform control system is a holoapiary, not a holoapiary.<|endoftext|>Well, not a holoapiary, how'd it work?<|endoftext|>I doubt it's a holoapiary, so I can't see them.<|end
gollark: I mean, I *can*, I just don't.
gollark: I will do this if I ever hook it up to something automatic and don't just have a python thing open with the model.
gollark: > Heavpoot is much like an improper integral.<|endoftext|>Maybe the x = y?<|endoftext|><|endoftext|>~play (>>=)~play (>>=)~sAs you can see, it can do advanced mathematics.
gollark: <@!160279332454006795> You ARE much like pythohazardous unicode.

References

  1. Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 52. ISBN 0-87975-653-5.
  2. Tamlyn, Pete (April 1987). "Open Box". White Dwarf. Games Workshop (88): 4.


This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.