auto_ptr
auto_ptr is a class template that was available in previous versions of the C++ Standard Library (declared in the <memory>
header file), which provides some basic RAII features for C++ raw pointers. It has been replaced by the unique_ptr class.
The auto_ptr
template class describes an object that stores a pointer to a single allocated object that ensures that the object to which it points gets destroyed automatically when control leaves a scope.[1]
The C++11 standard made auto_ptr
deprecated, replacing it with the unique_ptr
class template.[2][3] auto_ptr
was fully removed in C++17.[4]
For shared ownership, the shared_ptr
template class can be used. shared_ptr
was defined in C++11 and is also available in the Boost library for use with previous C++ versions.[5]
Declaration
The auto_ptr
class is declared in ISO/IEC 14882, section 20.4.5 as:
namespace std {
template <class Y> struct auto_ptr_ref {};
template <class X>
class auto_ptr {
public:
typedef X element_type;
// 20.4.5.1 construct/copy/destroy:
explicit auto_ptr(X* p =0) throw();
auto_ptr(auto_ptr&) throw();
template <class Y> auto_ptr(auto_ptr<Y>&) throw();
auto_ptr& operator=(auto_ptr&) throw();
template <class Y> auto_ptr& operator=(auto_ptr<Y>&) throw();
auto_ptr& operator=(auto_ptr_ref<X>) throw();
~auto_ptr() throw();
// 20.4.5.2 members:
X& operator*() const throw();
X* operator->() const throw();
X* get() const throw();
X* release() throw();
void reset(X* p =0) throw();
// 20.4.5.3 conversions:
auto_ptr(auto_ptr_ref<X>) throw();
template <class Y> operator auto_ptr_ref<Y>() throw();
template <class Y> operator auto_ptr<Y>() throw();
};
}
Semantics
The auto_ptr
has semantics of strict ownership, meaning that the auto_ptr
instance is the sole entity responsible for the object's lifetime. If an auto_ptr
is copied, the source loses the reference. For example:
#include <iostream>
#include <memory>
using namespace std;
int main(int argc, char **argv)
{
int *i = new int;
auto_ptr<int> x(i);
auto_ptr<int> y;
y = x;
cout << x.get() << endl; // Print NULL
cout << y.get() << endl; // Print non-NULL address i
return 0;
}
This code will print a NULL address for the first auto_ptr
object and some non-NULL address for the second, showing that the source object lost the reference during the assignment (=
). The raw pointer i
in the example should not be deleted, as it will be deleted by the auto_ptr
that owns the reference. In fact, new int
could be passed directly into x
, eliminating the need for i
.
Notice that the object pointed by an auto_ptr
is destroyed using operator delete
; this means that you should only use auto_ptr
for pointers obtained with operator new
. This excludes pointers returned by malloc/calloc/realloc
, and pointers to arrays (because arrays are allocated by operator new[]
and must be deallocated by operator delete[]
).
Because of its copy semantics, auto_ptr
may not be used in STL containers that may perform element copies in their operations.
See also
References
- "auto_ptr Class". Microsoft. Retrieved 2006-09-27.
- "Working Draft, Standard for Programming Language C++ N3242" (PDF). 28 February 2011. p. 1233. Retrieved 2013-02-17.
- Kalev, Danny. "Using unique_ptr, Part I". informIT. Retrieved 30 September 2010.
- "Programming Language C++, Library Evolution Working Group JTC1/SC22/WG21 N4190". 2014-10-09. Retrieved 2016-08-29.
- "Collecting Shared Objects". Dr. Dobb's. 2004-07-01. Retrieved 2006-09-27.
External links
- Using
auto_ptr
effectively - Avoiding Memory Leaks with
auto_ptr
- Article "Using the
auto_ptr
Class Template to Facilitate Dynamic Memory Management" by Danny Kalev - Article "Container of
auto_ptr
" by Zeeshan Amjad - Article "Update on
auto_ptr
" by Scott Meyers auto_ptr
Class Template Reference from GNU libstdc++auto_ptr
reference from Rogue Wave