Audioantics
Audioantics is a UK-based video game audio production company run by a freelance sound engineer Chris Chudley. [1]
Selected works
- Blood Stone - Xbox 360, PlayStation 3, PC (2010)
- Blur - Xbox 360, PlayStation 3, PC (2010)
- Geometry Wars: Touch - iOS4 (via iTunes App Store) (2010)
- Geometry Wars: Retro Evolved 2 — Xbox Live Arcade (2008)
- The Club — Xbox 360, PlayStation 3, PC (2008)
- Geometry Wars: Galaxies - Nintendo DS, Wii (2007)
- Project Gotham Racing 4 - Xbox 360 (2007)
- Boom Boom Rocket — Xbox Live Arcade (2007)
- Geometry Wars: Retro Evolved — Xbox Live Arcade (2005), Windows Vista (2007), Windows XP (via Steam) (2007)
- Project Gotham Racing 3 — Xbox 360 (2005)
- Project Gotham Racing 2 — Xbox (2003)
gollark: ARM is RISC, or at least nominally.
gollark: Qualcomm stuff is somewhat less power-efficient. Apple is just very good at this somehow.
gollark: It's not *just* it being ARM.
gollark: But there is absolutely no chance that they have developed something 3 times faster at single-threaded workloads than the already rather good M1.
gollark: I think they have 8 high performance cores versus 4 or so before, so it is at least plausibly somewhat over twice as powerful at that.
References
- http://www.audioantics.co.uk www.audioantics.co.uk
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