Audioantics
Audioantics is a UK-based video game audio production company run by a freelance sound engineer Chris Chudley. [1]
Selected works
- Blood Stone - Xbox 360, PlayStation 3, PC (2010)
- Blur - Xbox 360, PlayStation 3, PC (2010)
- Geometry Wars: Touch - iOS4 (via iTunes App Store) (2010)
- Geometry Wars: Retro Evolved 2 — Xbox Live Arcade (2008)
- The Club — Xbox 360, PlayStation 3, PC (2008)
- Geometry Wars: Galaxies - Nintendo DS, Wii (2007)
- Project Gotham Racing 4 - Xbox 360 (2007)
- Boom Boom Rocket — Xbox Live Arcade (2007)
- Geometry Wars: Retro Evolved — Xbox Live Arcade (2005), Windows Vista (2007), Windows XP (via Steam) (2007)
- Project Gotham Racing 3 — Xbox 360 (2005)
- Project Gotham Racing 2 — Xbox (2003)
gollark: The existence of working ways to modify them as needed isn't guaranteed.
gollark: Yes. It's still a bad fire extinguisher regardless of how good the designers thought/claimed they were being.
gollark: Systems have no intentions. People in them might, and the designers probably did, and the designers also likely claimed some intention, and people also probably ascribe some to them. But that doesn't mean that the system itself "wants" to do any of those.
gollark: I think you could reasonably argue that it's better to respect institutions than ignore them because it's better for social cohesion/stability, but I don't agree that you should respect them because they're meant to be fair and because you can always get them to fix problems you experience if this isn't actually true.
gollark: If the fire extinguisher actually explodes when used to put out fires, it would be a bad fire extinguisher even if the designers talk about how good it is and how many fires it can remove.
References
- http://www.audioantics.co.uk www.audioantics.co.uk
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