Atom (video game)

Atom is an action game published by Tandy in 1983 for the TRS-80 Color Computer. The game educates the player about the elements of the periodic table from Hydrogen through Xenon.

Atom
Publisher(s)Tandy Corporation
Designer(s)Mark Seigel [1]
Programmer(s)Gary Sullivan [1]
EngineN/A
Platform(s)TRS-80 Color Computer
Release1983
Genre(s)Action, Educational
Mode(s)Multi player

Gameplay

The player takes command of a ship (presumably a graviton) on an x axis plane to collect and shoot electrons at a spinning atom to obtain a new atom. For example, if the player has one electron circling, he or she would shoot another electron in place to make a hydrogen element. If the electron misses the target and hits the nucleus, the atom becomes unstable and blows apart, sending electrons flying around the game screen, and the ship needs to find safety behind barriers located in three of the four corners of the arena.

Atom is a timed game with a countdown timer in the upper left corner of the arena timed in nanoseconds (actually tenths). Once the timer reaches zero, the atom destabilizes and explodes.

gollark: I may need to improve the potatOS antivirus.
gollark: I've not *heard* of one.
gollark: A common obfuscation technique in the CC community is `string.dump`ing your code to bytecode so you can't (very easily) read the original source.
gollark: Lua bytecode is interesting, though I don't know much about its workings.
gollark: (I think I got distracted when making `est` and forgot `regset` existed?)

References

  1. Boyle, L. Curtis. "Atom". The Tandy Color Computers Game List.
This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.