Astroball

Astroball is a platform game for the ZX Spectrum and SAM Coupé, written by Balor Knight and published by Revelation.

Astroball
Developer(s)Balor Knight
Publisher(s)Revelation
Platform(s)ZX Spectrum, SAM Coupé
Release1992
Genre(s)Platform
Mode(s)Single-player

A sequel, Turbulence, set on a rotating sphere, was released for the Spectrum in 1993.

Gameplay

The player controls a bouncing ball and collects coins from each level before proceeding to a level's exit. Small spikes, named Deathstars, are to be avoided, as any collision results in a life being lost. The game also features "blinking" platforms, which can only be used for bouncing when visible, requiring careful timing from the player.

Various power-ups can be collected, including extra time, temporary invulnerability, and a slow motion mode. The main power-up item will cycle between the various power-ups available, and its sprite updates accordingly. Most levels require the player to determine the appropriate power-ups to be collected to progress through the level.

Reception

gollark: In the sort of "modern" tech-mod packs I use energy is not really a huge problem unless you're pretty earlygame or need to do ridiculously large-scale stuff.
gollark: For that sort of thing I would probably just hook up automation and/or many blast furnaces.
gollark: Especially GT:NH.
gollark: GregTech, from what I've heard, seems very hard.
gollark: There isn't time gating like that, although you need several billion RF stored and/or several tens of kRF/t of production to start up a reactor.

References


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