Astroball

Astroball is a platform game for the ZX Spectrum and SAM Coupé, written by Balor Knight and published by Revelation.

Astroball
Developer(s)Balor Knight
Publisher(s)Revelation
Platform(s)ZX Spectrum, SAM Coupé
Release1992
Genre(s)Platform
Mode(s)Single-player

A sequel, Turbulence, set on a rotating sphere, was released for the Spectrum in 1993.

Gameplay

The player controls a bouncing ball and collects coins from each level before proceeding to a level's exit. Small spikes, named Deathstars, are to be avoided, as any collision results in a life being lost. The game also features "blinking" platforms, which can only be used for bouncing when visible, requiring careful timing from the player.

Various power-ups can be collected, including extra time, temporary invulnerability, and a slow motion mode. The main power-up item will cycle between the various power-ups available, and its sprite updates accordingly. Most levels require the player to determine the appropriate power-ups to be collected to progress through the level.

Reception

gollark: Hook up its memory cells to real memory space?
gollark: So not really.
gollark: Ah, but it only has stdio for input/output.
gollark: Perhaps. I wouldn't really want them to do that for... non-static... stuff.
gollark: (on nightly, with some option)

References


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