As-if rule
The standard for the C++ programming language allows compilers for this language to apply any optimizing[1] transformation to a program during compilation, provided that such optimizations make no change in the "observable behavior" of the program, as specified in the standard; this mostly means that any actions the program performs on its environment occur in the specified order. This rule is commonly referred to as the as-if rule[2].
The rule has three main exceptions. The first is that programs exhibiting undefined behavior are exempt; since the observable behavior is not well-defined anyway, any transformation is valid. The other two exceptions concern the copying of objects, and are called copy elision and the return value optimization.
The effect of the as-if rule depends on the specific compiler implementation. As an example, in the Microsoft C++ compiler, it causes omission of certain optimizations such as instruction reordering around calls to library functions, since such calls may cause input/output actions or accesses to memory locations marked volatile, and changes in the order of those change observable behavior.[3]
The as-if rule is not specific to C++; many other programming languages, including C, Rust, Go, Ocaml, etc. have a similar rule, to permit optimization (notably inlining).
References
- “What Has My Compiler Done for Me Lately? Unbolting the Compiler's Lid” Matt Godbolt CppCon2017 talk (September 29th, 2017)
- As-if rule on Cppreference, retrieved in April 2018
- Brais, Hadi (May 2015). "Compilers – What Every Programmer Should Know About Compiler Optimizations, Part 2". MSDN Magazine. Microsoft.