Arsenal Pulp Press

Arsenal Pulp Press is a Canadian independent book publishing company, based in Vancouver, British Columbia. The company publishes a broad range of titles in both fiction and non-fiction, focusing primarily on underrepresented genres such as underground literature, LGBT literature, multiracial literature, graphic novels, visual arts, progressive and activist non-fiction and works in translation, and is noted for founding the annual Three-Day Novel Contest.

Arsenal Pulp Press
Founded1971
Country of originCanada
Headquarters locationVancouver, British Columbia
DistributionUniversity of Toronto Press Distribution (Canada)
Consortium (US)
Turnaround Publisher Services (Europe)
New South Books (Australasia)[1]
Publication typesbooks
Official websitewww.arsenalpulp.com

History

Established in 1971,[2] Scriveners' Pulp Press Limited was one of several ventures in alternative arts and literature of the early 1970s. In addition to fiction, poetry and drama titles the Press issued a twice-monthly literary magazine, Three-Cent Pulp, from 1972 to 1978, which introduced a loyal readership to new writing and graphics from around the world.[3] In 1977 Pulp held its first 3-Day Novel Contest,[4] a literary marathon held over the Labour Day weekend during which registered contestants attempted to write a novel in three days. Pulp Press sponsored the event until 1991.

In the fall of 2011 Arsenal Pulp Press celebrated its 40th anniversary.[5]

Writers

Authors who have been published by Arsenal Pulp include:

The company has also published art books by or on the work of Stan Douglas,[6] Peter Flinsch,[7] Attila Richard Lukacs,[8] and Ralf König.[9]

gollark: At http://rust-is.cool, obviously.
gollark: r u s t w i k i
gollark: Needs more Rust.
gollark: Yes, I have that app.
gollark: ```glsl#ifdef GL_FRAGMENT_PRECISION_HIGHprecision highp float;#elseprecision mediump float;#endifuniform vec2 resolution;uniform float time;float chunk(float x, float to) { return floor(x / to) * to;}float rescale(float x) { return (x + 1.) / 2.;}void main(void) { vec2 u = gl_FragCoord.xy; vec2 c = vec2( chunk(u.x, 50.), chunk(u.y, 50.) ); vec2 uv = c / resolution.xy; gl_FragColor = vec4( uv, rescale(sin(time)), 1.0 );}```GlsL.

References

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