Apple-Oids

Apple-Oids (also written as Apple-oids) is a clone of Atari, Inc.'s Asteroids arcade game written by Tom Luhrs for the Apple II and published by California Pacific in 1980. The asteroids in Apple-oids are in the shape of apples.[2]

Apple-Oids
Developer(s)California Pacific
Publisher(s)California Pacific
Programmer(s)Tom Luhrs[1]
Platform(s)Apple II
Release
  • WW: 1980
Genre(s)Multidirectional shooter

Gameplay

The ship is rotated with the paddle knob and propelled forward with the paddle button.[3] Firing is done via the keyboard, with the asterisk key. Pressing any other key warps the ship to a random location—a.k.a. hyperspace.

Reception

Forrest Johnson reviewed Apple-Oids in The Space Gamer No. 42.[2] Johnson commented that "I have never figured out why anyone would send a perfectly good ship to shoot at asteroids, but if that's your scene, you will enjoy this game."[2]

In a Creative Computing review alongside The Asteroid Field and Asteron, the authors concluded, "For those who like Asteroids, any of these three games is a good choice.[3]

gollark: You're talking about one *in the next 20 years*, which hasn't.
gollark: 1. that hasn't *happened* yet. You're generalizing from a literally nonexistent example.2. I think their regulation kind of goes in the wrong directions.
gollark: Anyway, my original meaning with the question (this is interesting too, please continue it if you want to) was more like this: Phones and whatnot require giant several-billion-$ investments in, say, semiconductor plants. For cutting-edge stuff there are probably only a few facilities in the world producing the chips involved, which require importing rare elements and whatnot all around the world. How are you meant to manage stuff at this scale with anarchy; how do you coordinate?
gollark: Which "capitalism" is a very rough shorthand for.
gollark: ... I'm not saying "full anarchocapitalism, no government", I said "somewhat government-regulated free markets".

References

  1. Hague, James. "The Giant List of Classic Game Programmers".
  2. Johnson, Forrest (August 1981). "Capsule Reviews". The Space Gamer. Steve Jackson Games (42): 36.
  3. Ahl, David; Staples, Betsy (1982). "Games for Clods". Creative Computing Software Buyers Guide 1982: 80.
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