Anytime algorithm

In computer science, an anytime algorithm is an algorithm that can return a valid solution to a problem even if it is interrupted before it ends. The algorithm is expected to find better and better solutions the longer it keeps running.

Most algorithms run to completion: they provide a single answer after performing some fixed amount of computation. In some cases, however, the user may wish to terminate the algorithm prior to completion. The amount of computation required may be substantial, for example, and computational resources might need to be reallocated. Most algorithms either run to completion or they provide no useful solution information. Anytime algorithms, however, are able to return a partial answer, whose quality depends on the amount of computation they were able to perform. The answer generated by anytime algorithms is an approximation of the correct answer.

Names

An anytime algorithm may be also called an "interruptible algorithm". They are different from contract algorithms, which must declare a time in advance; in an anytime algorithm, a process can just announce that it is terminating.[1]

Goals

The goal of anytime algorithms are to give intelligent systems the ability to make results of better quality in return for turn-around time.[2] They are also supposed to be flexible in time and resources.[3] They are important because artificial intelligence or AI algorithms can take a long time to complete results. This algorithm is designed to complete in a shorter amount of time.[3] Also, these are intended to have a better understanding that the system is dependent and restricted to its agents and how they work cooperatively.[3] An example is the Newton–Raphson iteration applied to finding the square root of a number.[4] Another example that uses anytime algorithms is trajectory problems when you're aiming for a target; the object is moving through space while waiting for the algorithm to finish and even an approximate answer can significantly improve its accuracy if given early.[3]

What makes anytime algorithms unique is their ability to return many possible outcomes for any given input.[2] An anytime algorithm uses many well defined quality measures to monitor progress in problem solving and distributed computing resources.[2] It keeps searching for the best possible answer with the amount of time that it is given.[5] It may not run until completion and may improve the answer if it is allowed to run longer.[6] This is often used for large decision set problems.[7] This would generally not provide useful information unless it is allowed to finish.[8] While this may sound similar to dynamic programming, the difference is that it is fine-tuned through random adjustments, rather than sequential.

Anytime algorithms are designed so that it can be told to stop at any time and would return the best result it has found so far.[3] This is why it is called an interruptible algorithm. Certain anytime algorithms also maintain the last result, so that if they are given more time, they can continue from where they left off to obtain an even better result.[3]

Decision trees

When the decider has to act, there must be some ambiguity. Also, there must be some idea about how to solve this ambiguity. This idea must be translatable to a state to action diagram.[7]

Performance profile

The performance profile estimates the quality of the results based on the input and the amount of time that is allotted to the algorithm.[3] The better the estimate, the sooner the result would be found.[3] Some systems have a larger database that gives the probability that the output is the expected output.[3] It is important to note that one algorithm can have several performance profiles.[9] Most of the time performance profiles are constructed using mathematical statistics using representative cases. For example, in the traveling salesman problem, the performance profile was generated using a user-defined special program to generate the necessary statistics.[1] In this example, the performance profile is the mapping of time to the expected results.[1] This quality can be measured in several ways:

  • certainty: where probability of correctness determines quality[1]
  • accuracy: where error bound determines quality[1]
  • specificity: where the amount of particulars determine quality[1]

Algorithm prerequisites

Initial behavior: While some algorithms start with immediate guesses, others take a more calculated approach and have a start up period before making any guesses.[9]

  • Growth direction: How the quality of the program's "output" or result, varies as a function of the amount of time ("run time")[9]
  • Growth rate: Amount of increase with each step. Does it change constantly, such as in a bubble sort or does it change unpredictably?
  • End condition: The amount of runtime needed[9]
gollark: You simply type a command into the box and click "submit". Naturally you can't see the results, for security reasons and definitely not because that's just very hard.
gollark: My Minetest server management webUI is now able to run commands.
gollark: ++delete the communist revolution
gollark: It's not actual code. Or at least not directly. It's compressed, hence the `PSC:LZW` header.
gollark: Well, you can, as long as you write bytecode or something.

References

  1. Hendler, James A., Artificial Intelligence Planning Systems, 1992
  2. Zilberstein, Shlomo. "Using Anytime Algorithms in Intelligent Systems", 1996. http://rbr.cs.umass.edu/shlomo/papers/Zaimag96.pdf
  3. Grass, Joshua. "Reasoning about Computational Resource Allocation." http://www.acm.org/crossroads/xrds3-1/racra.html Archived 2007-12-12 at the Wayback Machine
  4. anytime algorithm from Free Online Dictionary of Computing (FOLDOC)
  5. "Anytime algorithms". Cognitive architectures. University of Michigan Artificial Intelligence Laboratory. Archived from the original on 13 December 2013.
  6. "Anytime algorithm - Computing Reference". eLook.org. Archived from the original on 12 December 2013.
  7. Horsch, Michael C., Poole, David "An Anytime Algorithm for Decision Making under Uncertainty", 2013, http://www.cs.ubc.ca/spider/poole/papers/randaccref.pdf
  8. Bender, Edward A. Mathematical Methods In Artificial Intelligence, IEEE Computer Society Pres, 1996
  9. Teije, Annette ten, Harmelen, Frank. "Describing Problem Solving Methods using Anytime Performance Profiles", 2000.

Further reading

  • Boddy, M, Dean, T. 1989. Solving Time-Dependent Planning Problems. Technical Report: CS-89-03, Brown University
  • Grass, J., and Zilberstein, S. 1996. Anytime Algorithm Development Tools. SIGART Bulletin (Special Issue on Anytime Algorithms and Deliberation Scheduling) 7(2)
  • Michael C. Horsch and David Poole, An Anytime Algorithm for Decision Making under Uncertainty, In Proc. 14th Conference on Uncertainty in Artificial Intelligence (UAI-98), Madison, Wisconsin, USA, July 1998, pages 246-255.
  • E.J. Horvitz. Reasoning about inference tradeoffs in a world of bounded resources. Technical Report KSL-86-55, Medical Computer Science Group, Section on Medical Informatics, Stanford University, Stanford, CA, March 1986
  • Wallace, R., and Freuder, E. 1995. Anytime Algorithms for Constraint Satisfaction and SAT Problems. Paper presented at the IJCAI-95 Workshop on Anytime Algorithms and Deliberation Scheduling, 20 August, Montreal, Canada.
  • Zilberstein, S. 1993. Operational Rationality through Compilation of Anytime Algorithms. Ph.D. diss., Computer Science Division, University of California at Berkeley.
  • Shlomo Zilberstein, Using Anytime Algorithms in Intelligent Systems, AI Magazine, 17(3):73-83, 1996
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