Amdon

Amdon is a provider of interactive content and inquiry-based pedagogical resources in Singapore, especially in the fields of Science and Technology. Amdon develops digital teaching resources and implements training programmes for both students and professionals internationally.

Amdon Consulting Pte Ltd
IndustryEducation, Information and Communication Technology, Publishing, e-Learning, Multimedia
FoundedMarch 2001 (2001-03)
HeadquartersSingapore
Number of locations
ProductsPageWerkz, ScienceWerkz
Subsidiaries
  • Werkz Publishing Inc (U.S)
  • Werkz Asia Pte Ltd (Singapore, Philippines)
  • Werkz Technologies Co., Ltd. (Myanmar)
Websitewww.amdon.com

Amdon operates as a whole-sale e-learning marketplace for learners, content providers and publishers.[1] Amdon was listed as “10 Most Promising Education Technology Solution Provider in 2016”[2] to aid educational institutions and organisations by APAC CIO Outlook, a magazine for APAC countries’ IT community.

History

Amdon was founded in 2001 by its CEO, Mr Eric Lam. Amdon has trained professionals and students worldwide, developed more than 7 education game titles, and pioneered an award-winning interactive textbook model, the amBook. In 2012, Amdon was invited by Ted-Ed to showcase the pedagogical abilities and to jointly produce an educational feature.[3]

Milestones

2006

Amdon was invited to pilot its interactive courseware in Science, Mathematics and English in a middle school in Qatar.[4] As part of this project, Amdon supplied the courseware for students and teachers to use with the tablet PC.[5] During this year, Amdon also took part in the trade show at International Science Education Conference 2006, organised by Singapore’s National Institute of Education.[6]

2009

Amdon became a partner for Future School Project at Crescent Girls’ School under the initiative of Info-communications Development Authority (now superseded by Info-communications Media Development Authority) & Ministry of Education (Singapore) to develop Digital Interactive Textbook and Multi-touch Games.[7]

2011

Amdon was commissioned by the National Crime Prevention Council of Singapore to develop Cyberonia, a multiplayer-online game to teach primary level students cyber wellness.[8]

2012

Amdon's flagship interactive textbook, amBook won the Best Educational Software Award 2011[9] and Singapore Promising Brand Award.[10] During the same year, Amdon created PageWerkz, an interactive workbook platform for the PC, Mac and tablet devices.

2016

Amdon and CEO Eric Lam were featured on the cover story by APAC CIO Outlook magazine as a notable player in the e-learning industry.[11]

Products

PageWerkz

Amdon’s flagship product is PageWerkz, a patented online-offline hybrid content hosting technology.[12] The platform is currently being used by schools and publishers in Singapore,[13][14] Taiwan, India, United Arab Emirates, United Kingdom,[15] United State and New Zealand.[16] PageWerkz is currently available for Windows® and Apple® computers and for iPad® and Android™ tablets.[17]

ScienceWerkz

ScienceWerkz is a line of science education apps comprising a series of interactive science ebooks developed by Amdon and published by Werkz Publishing Inc, one of Amdon’s subsidiaries.[18] In 2013, ScienceWerkz won the 18th Annual Education Review Software (EDDIE) Award.[19]

AmBook

Ambook is an interactive science workbook designed for primary and secondary school students. Ambook was developed to target students who dislike science, aiming to change their views on the subject. AmBook is endorsed by Dr. Rodger Bybee, a renowned expert in Science education and assessment and Chair of the Science Forum and Science Expert Group.[20] Ambook is available in English and Chinese.

CoolScience

CoolScience is a collection of interactive simulations to help promote scientific inquiry in learners at primary and secondary levels.

Other Products

Amdon also develops applications and games that promote learning,[21] including:

The Origins series
The Origins series is a two-part learning game dealing with aspects of human geography and ancient history to complement the lower secondary humanities course content and promote deeper student inquiry.
Plantwerkz
Plantwerkz is a game designed to help student understand the study of plant biology.
Cyberonia
Cyberonia creates a virtual realm where children will be engaged by self directed learning through play, how to handle the many facets of cyber wellness, cyber safety and cyber security.
Gut feel
Gut feel helps student learn about the digestive system. The multi-player nature of the game is designed to help educators integrate the training of collaborative learning, critical thinking and problem solving and life skills into the core curriculum.
Paralife
Paralife is an educational game that helps players learn about cell characteristics and functions at Primary Science level. Paralife is designed specifically for the classroom setting, and comes with analytical tools for teachers.
Metropolis
Metropolis is an environmental sciences thematic multi-player game.
gollark: Also, don't develop an OS, unless it's PotatOS.
gollark: Is it anything better than CraftOS with a GUI?
gollark: Actually, to overextend it more, electrical currents do not really involve electrons moving as much as bumping into each other and going forward, and that is irrelevant and stupid.
gollark: Wait, does your request include autocrafting or just arrange-stuff-in-inventory-and-manual-craft?
gollark: No it's not.

References

  1. https://www.apacciooutlook.com/magazines/December2016/EducationTechnology/#page=10
  2. https://education.apacciooutlook.com/vendors/10-most-promising-education-technology-solution-providers-rid-66.html
  3. https://www.tedxtokyo.com/translated_talk/how-taking-a-bath-led-to-archimedes-principle-mark-salata/
  4. "Archived copy". Archived from the original on 2018-01-22. Retrieved 2018-01-22.CS1 maint: archived copy as title (link)
  5. https://www.imda.gov.sg/about/newsroom/archived/ida/media-releases/2006/20061130121602
  6. http://www.nsse.nie.edu.sg/isec2006/tradeshow.htm
  7. https://www.imda.gov.sg/about/newsroom/archived/ida/media-releases/2008/20080513130502
  8. http://www.ncpc.org.sg/events_20110408_cyberonia.html
  9. http://computedgazette.com/arch/spring2011/page4.html
  10. "Archived copy". Archived from the original on 2013-04-19. Retrieved 2013-04-19.CS1 maint: archived copy as title (link)
  11. https://www.apacciooutlook.com/magazines/December2016/EducationTechnology/#page=10
  12. System and method for managing interactive content
  13. Mind Stretcher E-Study Buddy - Tutorial Lessons Will Never Be the Same Again
  14. Mind Stretcher E-Study Buddy
  15. Global Classroom Chooses PageWerkz® eLearning Platform to Power Compete With Yourself (CWY) Educational Content
  16. Edify Ltd. Selects PageWerkz™ eLearning Platform to Transform David Barton's Market-Leading Secondary Mathematics Series
  17. Edify Ltd. Selects PageWerkz™ eLearning Platform to Transform David Barton's Market-Leading Secondary Mathematics Series
  18. SCIENCEWERKZ - Trademark Details
  19. ScienceWerkz® Science Education Apps Win Education Software Review (EDDIE) Award from The ComputED Gazette
  20. https://www.nextgenscience.org/ngss-writing-team-leader-rodger-bybee
  21. Archived 2017-12-12 at the Wayback Machine Amdon eContents
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