Alphabet Synthesis Machine

The Alphabet Synthesis Machine (2002) is a work of interactive art which makes use of genetic algorithms to "evolve" a set of glyphs similar in appearance to a real-world alphabet. Users create initial glyphs and the program takes over. As the creators of the project put it, their goal was "to bring about the specific feeling of semi-sense one experiences when one recognizes—- but cannot read—- the unfamiliar writing of another culture."[1] The project was developed by Golan Levin, a new-media artist, in collaboration with Cassidy Curtis[2] and Jonathan Feinberg.

A character produced by the Alphabet Synthesis Machine

Notes

gollark: I'm not just playing 4D chess with this server, I'm playing 7D Multiversal Hyperchess with Time and Inter-Universal Travel.
gollark: I DELIBERATELY had a weak election campaign to make them SEEM better.
gollark: No, palaiologos is, baidicoot is a distraction.
gollark: I used the principle of explosion to prove that I still had it, so it's fine.
gollark: baidicoot did the optional ADT transpiler.

References

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