All Flesh Must Be Eaten

All Flesh Must Be Eaten or AFMBE (ISBN 1-891153-31-5) is a multiple Origins Award winning[1][2] and nominated[3] survival horror role-playing game (RPG) produced by Eden Studios, Inc. using the Unisystem game system.[4][5][6] AFMBE is derived from the traditional horror movie depictions of zombies who rise from the dead as mindless monsters that consume the living. In addition to producing a revised edition and many RPG supplements, there have been many works of fiction published that take place in one of the game's many settings.[7]

All Flesh Must Be Eaten
All Flesh Must Be Eaten (Revised edition) cover
Designer(s)George Vasilakos
Publisher(s)Eden Studios, Inc.
Publication date1999 (1st edition)
Genre(s)Zombie survival horror
System(s)Unisystem

AFMBE is one of the first RPGs to focus on zombies as the main aspect of survival horror.[8] While other games do have zombies, AFMBE was the first to make them central. AFMBE was also the first new Unisystem game produced by Eden under their exclusive licenses of the Unisystem game.

The main rule book details character creation, skills, qualities (positive characteristics), drawbacks (negative characteristics), zombie creation rules, character archetypes and several campaign settings (called "Deadworlds" in the jargon of the game).[9] The game has a large following and several expansion books.

AFMBE genre books also serve double duty as expansions to the Classic Unisystem rules for various movie, TV and literature genres, such as the Western, pulp fiction, and sci-fi. The Revised Edition also includes an appendix detailing conversions to the d20 System.

Expansions

All of these expansions contain new archetypes, Deadworlds, zombies and other elements.

Zombie Master Screen
The first expansion to AFMBE, including a master screen as well as a book with adventures, new rules and an essay about Zombie Survival Horror.[10]
All Tomorrow's Zombies
This supplement is the sci-fi expansion for AFMBE, and contains rules for starships, cyberpunk, and general future tech, as well as containing very different sci-fi Deadworlds. First published in 2007.[11]
Atlas of the Walking Dead
Includes upgraded zombie creation rules, based upon various legendary undead from around the world, including the Shuten-Doji ("Japanese Vampire"), Gyonshee ("Chinese Hopping Vampire") and Aztec Mummy.[12]
Dungeons and Zombies
An AFMBE take on classic fantasy.[13]
Enter the Zombie
Chinese/Japanese/Hong Kong zombies, including chi techniques, martial arts, and Gun Fu.[14]
Fistful O' Zombies
Western-style AFMBE, with rules for conversion to and from Deadlands: The Weird West, as well as 'spaghetti western' and 'singing cowboy' Deadworlds.[15]
One of the Living
A player's guide to the game, as well as rules for depicting a post-Rise world and information to help run a long-term campaign.[16]
Pulp Zombies
Pulp AFMBE, includes Mentalism rules to add to or replace Miracles/Chi Techniques for Gifted characters.[17]
Worlds of the Dead
This book contains 21 brand-new Deadworlds in which to run adventures or campaigns.[18]
Argh! Thar Be Zombies!
This release is a pirate sourcebook, with rules for nautical combat and other aids for swashbuckling games.
Zombie Smackdown
An AFMBE take on wrestling, with Deadworlds such as Immortal Kombat (based on Mortal Kombat).

The following are not genre or Deadworld books like the above, but adventures, archetypes (and new character and zombie qualities), as well as inspiration for running an All Flesh game:

The Book of Archetypes 1&2
New characters and ready to run archetypes for any AFMBE game.[19][20]
Little Town of Hamlin
An Adobe Acrobat PDF file adventure set in Hamlin, of Pied Piper fame. For use with the Dead at 1000 Deadworld from the AFMBE Corebook.
The Book of All Flesh, The Book of More Flesh, and The Book of Final Flesh
Books of zombie fiction, designed to provide inspiration.
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See also

References

  1. "Origins Awards 2001". Academy of Adventure Gaming Arts & Design. 1 June 2002. Archived from the original on 5 November 2007. Retrieved 27 September 2007.
  2. "Origins Awards 2003". Academy of Adventure Gaming Arts & Design. 25 June 2004. Archived from the original on 5 November 2007. Retrieved 27 September 2007.
  3. "Origins Awards 2005". Academy of Adventure Gaming Arts & Design. 1 June 2006. Archived from the original on 12 February 2008. Retrieved 27 September 2007.
  4. Reed, Philip (25 February 2000). "Review - All Flesh Must Be Eaten". Pyramid. Steve Jackson Games. (registration needed)
  5. Baugh, Bruce. "Review of All Flesh Must Be Eaten, Revised Edition". RPGnet. Retrieved 27 September 2007.
  6. Wiegel, Kurt. "Game Geeks ep #1 All Flesh Must be Eaten". Retrieved 27 September 2007. (Video review)
  7. "AFMBE Fiction". Pen & Paper RPG Database. Archived from the original on 4 October 2007. Retrieved 27 September 2007.
  8. "All Flesh Must Be Eaten". Megan Robertson - RPG Resource. Archived from the original on 11 October 2007. Retrieved 27 September 2007.
  9. Campbell, Randy (2001). "All Flesh Must Be Eaten". The Guild Companion. Archived from the original on 22 August 2016. Retrieved 27 September 2007.
  10. Marrion, Thom (12 January 2001). "Review - Zombie Master Screen (for All Flesh Must Be Eaten)". Pyramid. Steve Jackson Games.
  11. Wiegel, Kurt. "Game Geeks ep #30 All Tomorrow's Zombies". Retrieved 1 October 2007.
  12. Dan Davenport (6 May 2005). "Review of Atlas of the Walking Dead". RPGnet. Retrieved 27 September 2007.
  13. Dan Davenport (29 May 2006). "Review of Dungeons and Zombies". RPGnet. Retrieved 27 September 2007.
  14. Pook, Matthew (19 April 2002). "Review - Enter the Zombie (for All Flesh Must Be Eaten RPG)". Pyramid. Steve Jackson Games.
  15. Pook, Matthew (11 April 2003). "Review - Fistful o' Zombies". Pyramid. Steve Jackson Games.
  16. Dan Davenport (5 December 2005). "Review of One of the Living". RPGnet. Retrieved 27 September 2007.
  17. Dan Davenport (27 June 2003). "Review of Pulp Zombies". RPGnet. Retrieved 27 September 2007.
  18. Christopher W. Richeson (30 June 2006). "Review of Worlds of the Dead". RPGnet. Retrieved 27 September 2007.
  19. Pook, Matthew (26 September 2003). "Review - The Book of Archetypes". Pyramid. Steve Jackson Games.
  20. Pook, Matthew (21 May 2004). "Review - The Book of Archetypes 2: Attack of the Archetypes (for All Flesh Must Be Eaten)". Pyramid. Steve Jackson Games.

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