Airball (video game)

Airball is a computer game released in 1987 by Microdeal. It was programmed by Ed Scio, with graphics by Pete Lyon, music by Paul Shields, and level design by Pete Scott. Lyon was the artist for other Microdeal games in the late 1980s, such as Goldrunner..

Airball
Developer(s)Microdeal
Publisher(s)Microdeal
Designer(s)Ed Scio
Platform(s)Dragon 32/64, TRS-80 Color Computer, Atari ST, Amiga, Apple IIgs, MS-DOS, Atari 8-bit, Game Boy Advance
Release1987
Genre(s)Puzzle

The game was originally released for the Dragon 32/64 and TRS-80 Color Computer, with ports following for the Atari ST, Amiga, MS-DOS, Atari 8-bit, and Game Boy Advance. Airball was ported to the Apple IIgs, but saw an extremely limited run with fewer than 150 sales for the platform.[1] A version for the NES was under development by Novotrade and Tengen (without a Nintendo license), but cancelled.

Gameplay

Starting screen (Atari ST)

The player begins every round atop inflating stations. These inflating stations, which are scattered throughout the arenas, also act as checkpoints. Remaining atop an inflating station for too long will cause the player to burst. A bar gauge at the bottom of the screen allows the player to monitor their air level.

Navigating the levels is accomplished with the directional buttons and a jump button. The view is isometric, which can often make complicated movements (such as jumping across gaps or weaving through obstacles) difficult.

Points are gathered in the form of gems that appear randomly in rooms. Players pass through the gems for collection.

Airball can ascend stairs by jumping. The surrounding spikes, one of many obstacles found in the game, cause the player to burst. The yellow bar is the amount of air left in the ball, and the three balls in the lower left of the screen indicate the remaining lives. The isometric projection is very visible in this image.

Reception

Calling Airball "one of the strangest games I've ever played", David Plotkin of STart liked its graphics and soundtrack. He recommended it to "those with steady nerves and a sense of adventure".[2]

gollark: That is true.
gollark: I mean, playing music in Minecraft is cool, but... some weird codec at 48kbps is not very good.
gollark: You should try listening to Computronics tape stuff.
gollark: I'm not sure if EWO is actually being worked on.
gollark: I doubt it beats Emu War.

References

  1. Patterson, Blake (April 13, 2005). "Airball GS by Jason Harper". Byte Cellar.
  2. Plotkin, David (Winter 1987). "For The Fun Of It: Plutos, Airball, Barbarian and Sub Battle Simulator". STart.
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