Ah Diddums
Ah Diddums is a computer game released by Imagine Software for the ZX Spectrum in 1983[3] and the Commodore 64 in 1984.[2]
Developer(s) | Imagine Software |
---|---|
Publisher(s) | Imagine Software |
Designer(s) | David H. Lawson[1] |
Platform(s) | ZX Spectrum, Commodore 64 |
Release | 1983: ZX Spectrum 1984: C64[2] |
Genre(s) | Action |
Mode(s) | Single-player |
Gameplay
The player controls a teddy bear who is trying to escape a toy box in order to comfort his crying baby owner. Teddy's job is to arrange building blocks in a certain order in the shelf at the top of the screen,[4] allowing him to escape the toy box. On escaping one box Teddy finds himself in another toy box, escape from which is more difficult; there are 99 toy boxes in total from which to escape.[5]
Reception
Ah Diddums won "Best Original Game" at the Computer and Video Games 1983 Golden Joystick Awards.[3]
gollark: Really?
gollark: Significant compute requirements through.
gollark: Despite some bugs, "Kit" is fairly coherent and able to handle longer conversations.
gollark: Also my alt.
gollark: They're a GTech™ text generation AI.
References
- Hague, James. "The Giant List of Classic Game Programmers".
- Ah Diddums at Lemon 64
- Ah Diddums at SpectrumComputing.co.uk
- CRASH - The Online Edition - Issue 3 Contents
- Shaw, Peter (Aug–Sep 1983). "Ah Diddums". ZX Computing. p. 72. Retrieved 2011-07-26.
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