After the Holocaust (game)

After the Holocaust is a 1977 board wargame published by Simulations Publications, Inc. and designed by Redmond Simonsen.

Setting

The game is set in the year 2001, 20 years after the nuclear holocaust of the Third World War.[1]

Gameplay

"After the Holocaust" is a turn-based game designed for 3 or 4 players where each turn is a year. The sequence of play is divided into five rounds with several phases and segments per round.

A. Production Round Players produce basic and secondary goods (expressed in points) and mobilize any military units. B. Trade Round Players negotiate the exchange of goods and cash between themselves. C. Consumption Round Players expend basic and secondary goods to feed and compensate their population and determine the "Social Status" of their region. D. Military/Political Round Move military units and engage in combat and attempt to gain control of other regions. E. Finance Round Players reallocate labor and capital assets and set investment and tax rates.

The game is focused primarily on economics and Player's Notes indicate the goal was to lead players to collaborate and cooperate which differs from most conflict simulations of the day which pitted players against each other.

Reception

Norman S. Howe reviewed After the Holocaust in The Space Gamer No. 11.[1] Howe concluded that "This is a marvelous game. They even provide income tax forms for the players."[1]

Eric Goldberg reviewed After the Holocaust in Ares Magazine #1, rating it a 7 out of 9.[2] Goldberg commented that "After the Holocaust is a fine teaching device and an intriguing game. It falls short as a simulation only because of the difficult nature of its subject. The patient or the studious gamer will find After the Holocaust a worthwhile investment."[2]

gollark: Is there *non*-awful software doing this?
gollark: Compared to Rust, yes.
gollark: The README suggests doing `curl -sf https://gobinaries.com/karimsa/patrol/cmd/patrol | sh`. I do not want to do this.
gollark: I'm beginning to doubt whether it even compiled anything.
gollark: Is there a verbose flag?!

References

  1. Howe, Norman S. (April–June 1977). "Reviews". The Space Gamer. Metagaming (11): 43–44.
  2. Goldberg, Eric (March 1980). "A Galaxy of Games". Ares Magazine. Simulations Publications, Inc. (1): 27.
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