9th Generation
9th Generation is a role-playing game published by Jeff Siadek Enterprises in 1986.
Designer(s) | Jeff Siadek |
---|---|
Publisher(s) | Jeff Siadek Enterprises |
Publication date | 1986 |
Genre(s) | Science fiction Role-playing game |
Playing time | Varies |
Random chance | Dice rolling |
Description
9th Generation is a post-holocaust system of "savage violence, humorously written".[1] The game includes three books: Characters and Combat (36 pages), Game-Master's Guide (16 pages), and an introductory scenario, Desert Ninja, plus a GM's screen.[1]
Publication history
9th Generation was designed by Jeff Siadek, and published by Jeff Siadek Enterprises in 1986 as a 36-page book, a 16-page book, and a 6-page book in an outer folder, a sample character sheet, a cardstock screen, and an outer folder.[1]
Reception
gollark: Stuff can at least handle rendering some text backwards. Though I bet the text rendering people hate it.
gollark: English has its own !!FUN!! homonym issues (like issue, which can mean a version of a magazine or something from a certain date, or a problem). And horribly irregular grammar.
gollark: I have a few hundred "memes" stored.
gollark: If you like I can upload my meme library to crowd out solar's.
gollark: <@151391317740486657> It works but there are privacy issues.
References
- Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 290. ISBN 0-87975-653-5.
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