9: The Last Resort

9: The Last Resort is a 1996 adventure computer game developed by Tribeca Interactive. The game was produced by Robert De Niro and Jane Rosenthal, and sported a cast of voice-artists including Cher, James Belushi, Christopher Reeve, and Steven Tyler & Joe Perry of Aerosmith. It also includes the visual style and artwork of Mark Ryden.[1] It was developed for the Windows and the Mac OS platforms.

9: The Last Resort
Developer(s)Tribeca Interactive
Publisher(s)GT Interactive
Director(s)Buzz Hays
Producer(s)Buzz Hays
Peter Rosenthal
Designer(s)David Greene
Nikos Constant
Marc Blanchard
Buzz Hays
Larry Kaye
Brian Kromrey
Neil Lim Sang
Jesse Lindlow
Todd Pound
Peter Rosenthal
Michele Thomas
Programmer(s)Marc Blanchard
Brian Kromrey
Writer(s)Tom Minton
Composer(s)Marco d'Ambrosio
Platform(s)Windows, Mac OS
ReleaseSeptember 30, 1996
Genre(s)Adventure game
Mode(s)Single-player

Plot

The player character has just inherited a hotel, The Last Resort, belonging to his/her deceased uncle, Thurston Last, which is inhabited by 9 muses. As the player character enters the hotel, it becomes clear that it is no longer a hospitable place. Its wacky inhabitants live in fear of a pair of squatters known as the Toxic Twins. Only the aeroplane-man Salty is brave enough to wander around and talk to the player character. The player's goal is to reconstruct "The Muse Machine" and banish the Toxic Twins.

Gameplay

Most of the puzzles in 9 relate to the musical theme, provided mainly by Aerosmith. Many of the puzzles are based in a specific musical instrument, such as the drums, guitar, and organ; however, no musical knowledge of these instruments is required. The gameplay centers on an organ upon which the player can play musical codes. On each "floor" of the resort, the player finds a code sheet containing instructions for playing a short musical piece on the organ. However, each sheet extends the code making it more difficult to interpret. This culminates in the final puzzle in which the player must be thoroughly familiar with the code.

Reception

The game was not commercially successful. It also received mixed reviews. GameSpot gave it a 7.3 out of 10.[2] It received a "B" from PC Games.[3]

gollark: Why not just, well, route stuff over the server? You can then enjoy the security benefits of HTTPS/WSS and also no distance issues.
gollark: So the server is just to encrypt stuff?
gollark: I have an open websocket rebroadcast thing you can use, though it's not very secure or sophisticated.
gollark: <@236628809158230018> That's symmetric and not asymmetic encryption.
gollark: Ring LWE also exists, though I don't see why you'd want that.

References

  1. "9". GamePro. No. 95. IDG. August 1996. p. 54.
  2. "Nine Review". GameSpot. Retrieved July 31, 2020.
  3. "Archived copy". Archived from the original on 1997-02-07. Retrieved 2018-09-27.CS1 maint: archived copy as title (link)
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