868-HACK

868-HACK is a 2013 roguelike video game developed and published by Michael Brough. The player controls a hacking program in a computer system and must grab as much computer data as possible before a defence program destroys it.

868-HACK
Developer(s)Michael Brough
Publisher(s)Michael Brough
Platform(s)
Release30 August 2013
Genre(s)Roguelike
Mode(s)Single-player

Development of the game began in March 2013, as part of the "Seven-Day Roguelike" competition. It was released in August 2013 for iOS and in January 2015 for Microsoft Windows and Mac OS X. The "PLAN.B" expansion pack was released in July 2017.

868-HACK received mostly positive reviews from critics. The game was nominated for an Excellence in Design award at the Independent Games Festival, receiving an honorable mention for the Seumas McNally Grand Prize there. 868-HACK was ranked 42nd on Polygon's list of "The 100 best games of the decade (2010–2019)"[1] and 29th on Paste's list of "The 50 Best Mobile Games of the 2010s".[2]

Gameplay

In a top-down view the player must grab as much computer data as possible in a cyberpunk setting

The player controls a hacking program in a computer system and must grab as much computer data as possible before a defence program destroys it.[3] The game plays in the manner of a dungeon crawler, with rooms being randomly generated.[3] The player must collect keys to unlock nodes to hack.[3] The game's graphics resemble those of ZX Spectrum.[3]

The game takes place in a cyberpunk setting, where, as alluded to by the game's title, hacking is done by dial-up. The player is a "smiley face" which can be moved around an 8×8 grid.[4] The grid is shaped by "circuit-board-looking walls".[4] The enemies in 868-HACK look vaguely like those in Pac-Man.[4] Players can fire lasers at these enemies.[4] Most of the enemies have two health bars, and they each have one of three different special abilities; being able to move over two tiles at a time, having three health bars instead of two, or being invisible until it comes into the player's line of fire.[4] Each wall tile in the game stores a reward which can be extracted, but also has a number signifying how many enemies it will spawn when opened.[4]

Development and release

Michael Brough (developer). Brough and the game received positive reviews from critics.

In March 2013, developer Michael Brough started to work on 868-HACK as part of a seven-day Roguelike competition.[5][6] The game was originally called "86856527" at the event.[5] Brough worked on the game for six months, then spent four months fixing bugs, tuning balance, and porting.[6] Michael Brough recorded the sounds of the game; Leigh Alexander of Gamasutra said the sound "gives its forbidding machinery a fascinating human sound".[7]

868-HACK was released to iOS on 30 August 2013.[8][9] Later, on 26 January 2015, it was released for Microsoft Windows and MacOS.[8][10] An estimated 14,000 copies of 868-HACK were sold for iOS.[11] On 23 July 2017, an expansion pack of the game was released, called "868-HACK – PLAN.B".[12] The expansion added a "new mode, new progs, and new power-ups".[12]

Fours months after its initial release, on 17 December 2013, the game was chosen as "Mobile Game of the Week" by American magazine Paste. Aevee Bee, writing for Paste for this review, described the game as "a turn based trainwreck—a meticulously ordered, predictably random and nearly always solvable trainwreck of exploding and overwhelming complexity".[13] In November 2019, 868-HACK was ranked 42 on American video game website Polygon's list of "The 100 best games of the decade (2010–2019)".[14] It was also ranked at 29 on Paste's list of "The 50 Best Mobile Games of the 2010s".[15]

Reception

Reception
Aggregate score
AggregatorScore
Metacritic(iOS) 84/100[9]
Review scores
PublicationScore
Pocket Gamer4/5
TouchArcade5/5[16]

868-HACK received generally favorable reviews from critics, according to review aggregator Metacritic.[9]

Will Freeman of The Guardian praised the game for captivating players by "imposing limitations" and having every move in a game be "challenging"; he further praised the game by saying that it is "visually eccentric and a great deal more refined and considered than it first appears".[17] Harry Slater of Pocket Gamer called the game an "intriguing" but "unashamedly tough experience" that offered a "unique and engaging take on some of modern gaming's current trends".[3] The game received Pocket Gamer's silver award.[3] Edge Online called the game "formidably tough" and "meticulously thought through", saying it was "one of the smartest iOS games in some time".[18] Chris Person of Kotaku found the game to be "incredibly addictive".[19] Writing for The Verge, Andrew Webster said that 868-HACK praised 868-HACK for being a "relatively quick game" and the "perfect fit for your iPhone".[20]

Accolades

868-HACK received nominations for Excellence in Design and the Seumas McNally Grand Prize at the 2014 Independent Games Festival, getting an honorable mention for the latter.[21]

Year Award Category Result Ref(s)
2014 Independent Games Festival Excellence in Design Nominated [21]
Seumas McNally Grand Prize Honorable mention
gollark: Although I only ever ended up writing something like one nontrivial Rust program.
gollark: I mostly end up thinking the same thing, which is why my complex stuff is primarily done in TypeScript, but for things when performance matters I do use Rust.
gollark: For some stuff, probably.
gollark: Well, C(++) has better compatibility, but Rust has saner build systems and does not have C(++)'s near-total lack of safety.
gollark: Everyone knows you need to base it on random programming blog posts complaining/praising languages instead.

References

  1. "The 100 best games of the decade (2010-2019): 50-11". Polygon. 2019-11-04. Archived from the original on 2019-11-06. Retrieved 2020-01-30.
  2. "The 50 Best Mobile Games of the 2010s". Paste. 2019-11-04. Archived from the original on 2019-12-02. Retrieved 2020-01-30.
  3. Slater, Harry (2013-09-04). "868-Hack Review". Pocket Gamer. Archived from the original on 2017-07-05. Retrieved 2017-06-21.
  4. Francis, Tom (2018-08-16). "What Works And Why: Betting on yourself in 868-Hack". Rock, Paper, Shotgun. Archived from the original on 2019-12-02. Retrieved 2019-12-02.
  5. Person, Chris (2013-09-02). "I Can't Stop Playing This Hacking iPhone Game". Kotaku. Archived from the original on 2019-12-02. Retrieved 2019-12-02.
  6. Wawro, Alex (2014-02-17). "Road to the IGF: Michael Brough's 868-HACK". Gamasutra. Archived from the original on 2019-12-02. Retrieved 2019-12-02.
  7. Alexander, Leigh (2013-09-06). "The gorgeous math of Michael Brough's 868-HACK". Gamasutra. Archived from the original on 2019-12-02. Retrieved 2019-12-02.
  8. Suszek, Mike (2015-01-28). "Dial 868-HACK on Steam, steal data". Engadget. Archived from the original on 2019-12-02. Retrieved 2019-12-02.
  9. "868-HACK". Metacritic. Archived from the original on 2016-08-05. Retrieved 2017-06-21.
  10. "868-HACK". Metacritic. Archived from the original on 2019-12-02. Retrieved 2019-12-02.
  11. "Brough Beaten: A Portrait of Success". Electron Dance. 2015-02-12. Archived from the original on 2019-12-02. Retrieved 2019-12-02.
  12. O'Connor, Alice (2017-07-11). "868-HACK expansion PLAN.B jacks in". Rock, Paper, Shotgun. Archived from the original on 2019-12-02. Retrieved 2019-12-02.
  13. "Mobile Game of the Week: 868-HACK (iOS)". Paste. 2013-09-09. Archived from the original on 2019-12-03. Retrieved 2019-12-03.
  14. "The 100 best games of the decade (2010–2019): 50–11". Polygon. 2019-11-04. Archived from the original on 2019-11-06. Retrieved 2019-12-02.
  15. "The 50 Best Mobile Games of the 2010s". Paste. 2019-11-04. Archived from the original on 2019-12-02. Retrieved 2019-12-02.
  16. "'868-HACK' Review – A Cyber-Roguelike that Excels in Design". TouchArcade. 2013-09-06. Archived from the original on 2019-12-03. Retrieved 2019-12-03.
  17. Freeman, Will (2015-02-09). "868-Hack review – 'more refined than it first appears'". The Observer. ISSN 0029-7712. Archived from the original on 2019-12-02. Retrieved 2019-12-02.
  18. "868-Hack review | Edge Online". 2013-11-09. Archived from the original on 2013-11-09. Retrieved 2017-06-21.
  19. "I Can't Stop Playing This Hacking iPhone Game". Kotaku. Archived from the original on 2019-12-02. Retrieved 2020-01-05.
  20. Webster, Andrew (2013-09-04). "'868-HACK' turns your iPhone into an addictive hacking simulator". The Verge. Archived from the original on 2017-04-06. Retrieved 2019-12-02.
  21. "868-HACK Windows, Mac, iOS, iPad game". Indie DB. Archived from the original on 2019-12-02. Retrieved 2019-12-02.
This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.