4000 A.D.

4000 A.D. is a 1972 science fiction space-war board game published by House of Games.

Reception

Neil Shapiro reviewed 4000 A.D. in The Space Gamer No. 4.[1] Shapiro commented that "Someone, somewhere, went to a powerful lot of artistic trouble to design and produce 4,000 A.D.'s physical parts. I only wish they had paid half as much attention to the game's more ephemeral guts--the rationale behind it, the science, and the rules of play."[1]

gollark: I'm pretty sure we *have* done the ingroup/outgroup thing for... forever. And... probably the solutions are something like transhumanist mind editing, or some bizarre exotic social thing I can't figure out yet.
gollark: I mean that humans are bad in that we randomly divide ourselves into groups then fiercely define ourselves by them, exhibit a crazy amount of exciting different types of flawed reasoning for no good reason, get caught up in complex social signalling games, come up with conclusions then rationalize our way to a vaguely sensible-looking justification, sometimes seemingly refuse to be capable of abstract thought when it's politically convenient, that sort of thing.
gollark: No, I think there are significant improvements possible. But different ones.
gollark: I'm not talking about humans being bad in that sense, myself.
gollark: Ah, yes, right the second time.

References

  1. Shapiro, Neil (1976). "I Have Seen the Future and It Doesn't Play Well (A Review of 4,000A.D.)". The Space Gamer. Metagaming (4): 7–9.
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