19 Part One: Boot Camp

19 Part One: Boot Camp is a multi-part action video game released by Cascade Games in 1988 for the Commodore 64 and ZX Spectrum. The inspiration for the game came from two sources: the arcade game Combat School and the Paul Hardcastle song 19, which was itself about the Vietnam War. The player controls a soldier through several training events, including an obstacle course, shooting practice and jeep driving.

19 Part One: Boot Camp
Commodore 64 box
Developer(s)Cascade Games
Composer(s)Rob Hubbard
Platform(s)Commodore 64, ZX Spectrum
Release1988
Genre(s)Action
Mode(s)Single-player

Gameplay

C64 screenshot

The game is split into four stages:

Stage One is an assault course. The player must gain speed by pressing the right directional key (or holding the joystick to the right), then hold down the fire key/button to build up power then release it at the correct spot in front of the obstacle.

Stage Two is a shooting range. Targets appear which the player must shoot targets depicting enemy soldiers, while avoiding those that depict women and children. For every soldier hit the player earns up to 50 points, but for hitting a woman the player loses 1000 points.

Stage Three is a driving game. The player's point of view is behind and just above a jeep which must be driven along a course. Obstacles must be avoided, but a variety of other objects, such as ammo boxes, jerry cans and, boots can be collected for bonus points.

Stage Four is a beat 'em up which involves the player attempting to defeat the Master Sergeant (spelled "Sargeant" in the game) within a set time limit.[1][2][3]

Reception

Reception
Review scores
PublicationScore
Crash91% (A CRASH Smash)[1]
Sinclair User8/10[2]
Your Sinclair7/10[3]

CRASH awarded the game a CRASH Smash at 91%,[1] Sinclair User gave it 8/10 and Your Sinclair awarded 7/10.

Sinclair User's Chris Jenkins said of the game"If you don't mind the inevitable wait for the multi-load, it's a corker."[2] CRASH's Nick Roberts declared that "Each training event could be released separately as an individual game and it would still be worth the money!",[1] while Your Sinclair's Marcus Berkmann decided that "it's only the Shooting Range that's really special."

Legacy

There was a sequel planned, 19 Part 2: Combat Zone, that would have taken the action to the warzone itself. Players would train in Part One and then save their character/score to be loaded into the second part. However, Cascade disappeared from the scene and eventually folded.

gollark: Oh, wait, there is another issue, actually.
gollark: We have experimental self-organizing mesh networks already, and modern networking hardware is fairly powerful and cheap. Although I don't know how good the mesh stuff is at dealing with really fast re-peering, which is necessary in practice.
gollark: No, those are basically already solved, the incentives are difficult.
gollark: Anyway, I doubt this problem is *impossible*, but it seems *hard*.
gollark: Wrong.

References

  1. King, Philip; Roberts, Nick; Caswell, Mark (September 1988), "19 Part One: Boot Camp Review", CRASH
  2. Jenkins, Chris (July 1988), "19 Part One: Boot Camp Review", Sinclair User
  3. Berkmann, Marcus (September 1988), "19 Part One: Boot Camp Review", Your Sinclair
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