Álfheimr

In Norse cosmology, Alfheim (Old Norse: Álfheimr, "Land Of The Elves" or "Elfland"), also called Ljosalfheim (Ljósálf[a]heimr, "home of the light-elves"), is home of the Light Elves.

Dancing Elves, by August Malmström, 1866

In Old Norse texts

Álfheim as an abode of the Elves is mentioned only twice in Old Norse texts.

The eddic poem Grímnismál describes twelve divine dwellings beginning in stanza 5 with:

Ýdalir call they     the place where Ull

A hall for himself hath set;
And Álfheim the gods     to Frey once gave

As a tooth-gift in ancient times.

A tooth-gift was a gift given to an infant on the cutting of the first tooth.

In the 12th century eddic prose Gylfaginning, Snorri Sturluson relates it as the first of a series of abodes in heaven:

That which is called Álfheim is one, where dwell the peoples called ljósálfar [Light Elves]; but the dökkálfar [Dark Elves] dwell down in the earth, and they are unlike in appearance, but by far more unlike in nature. The Light-elves are fairer to look upon than the sun, but the Dark-elves are blacker than pitch.

The account later, in speaking of a hall in the Highest Heaven called Gimlé that shall survive when heaven and earth have died, explains:

It is said that another heaven is to the southward and upward of this one, and it is called Andlang [Andlangr 'Endlong'] but the third heaven is yet above that, and it is called Vídbláin [Vídbláinn 'Wide-blue'] and in that heaven we think this abode is. But we believe that none but Light-Elves inhabit these mansions now.

It is not indicated whether these heavens are identical to Álfheim or distinct. Some texts read Vindbláin (Vindbláinn 'Wind-blue') instead of Vídbláin.

Modern commentators speculate (or sometimes state as fact) that Álfheim was one of the nine worlds (heima) mentioned in stanza 2 of the eddic poem Völuspá.

gollark: Here is a copy of the code I don't understand from the old version:```lualocal function descend(intermediateFn, terminalFn, i) local pattern = patterns[i] if pattern then intermediateFn(pattern) local pqty = pattern.qty -- Qty keys must be removed from the pattern for collation -- Otherwise, it shows up as a number stuck in the items needed table, which is bad. pattern.qty = nil local needs = util.collate(pattern) pattern.qty = pqty local has = {} for slot, item in pairs(pattern) do if util.satisfied(needs, has) then break end if patterns[item] then descend(intermediateFn, terminalFn, item) has[item] = (has[item] or 0) + (patterns[item].count or 1) end end else terminalFn(i) endendlocal function cost(i) local items = {} descend(function() end, function(i) table.insert(items, i) end, i) return util.collate(items)endlocal function tasks(i) local t = {} descend(function(pat) table.insert(t, pat) end, function() end, i) return tend```
gollark: Also, implementing whatever is done internally for finding free space to transfer to is hard!
gollark: I'm unlikely to have stupidly large autocrafting trees.
gollark: As long as it doesn't take more than a second it fits within my performance goals.
gollark: RandomTwentyLineAlgorithmIWrote.

See also

References

  • Wikisource:Prose Edda/Gylfaginning (The Fooling Of Gylfe) by Sturluson, Snorri, 13th century Edda, in English. Accessed Apr. 16, 2007
  • Gylfaginning in Old Norse[1]
  • Robbins, Rossell Hope (1959). The Encyclopedia of Witchcraft and Demonology. New York: Crown Publishers, Inc.
  • Bulfinch, Thomas (1834). Bulfinch's Mythology. New York: Harper & Row, 1970, p. 348. ISBN 0-690-57260-3.
  • Marshall Jones Company (1930). The Mythology of All Races Series, Volume 2 Eddic, Great Britain: Marshall Jones Company, 1930, pp. 220–221.

Sources

  1. "Edda Snorra Sturlusonar". www.germanicmythology.com.
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