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when i create multiple really large windows with opengl (2 windows, each of them 13440+1080 pixels) aero turns off resulting in animation tearing. The video card (W8000) has 4GB memory, so there should be enough video ram.
a) is there a setting anywhere that limits the maximum windows size under aero?
b) can i still activate double-buffered/vsynced rendering? enforcing blank-to-vsync or opengl triple buffering does not work
run ProcessExplorer or ProcessHacker and look in the System Information Windows how much free GPU RAM you have when Aero turns off. – magicandre1981 – 2015-07-06T17:59:38.520
we checked with process explorer, (there are two cards) 2x4GB=8GB was reported but when the window opens and aero turns off, 1.5 GB are reported as used, so 2.5GB should be left over – Heiner – 2015-07-07T08:48:39.657
why do you need such a large window? What is your Monitor resolution. – magicandre1981 – 2015-07-07T17:52:58.063
We attach 14 monitors with Full HD (1920x1080) to a system for large-scale opengl effects system. building a single system is simpler and more cost effective than distributing across multiple computers – Heiner – 2015-07-08T08:28:52.423