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If I render an image in windows 8 commandline for example with blender/cycles my machine sometimes has a low cpu usage. The render task starts with 100% cpu usage, fall down after 2-4 hours to 25%, stays there for 3-6 hours and sometimes it raises up to 100% again. It cant be a blender issue, because when I render the same in windows 7 it works as expected.
Any Ideas on this?