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I've run into some performance problems whilst recording some gameplay videos for Youtube.
As I understand, Fraps saves the current frame pixel for pixel in a video file (in a way similar to a RAW file). What I don't understand is why the game's performance decreases with it (as an example, my FPS drop from ~40 to unplayable).
I can understand that loading new content etc. would slow down while recording, because the HDD is busy writing data, but the game I tried loads the complete map/character/objects etc. into the RAM and the HDD is idle from then (which I could prove myself by some testing).
My second thought was that I could simply use an external device which I would plug into the HDMI output and set it to duplicate. As the screen resolution is the same I would say there is no performance loss.
Why does the game's performance decrease when recording it and would my second thought be viable?
1I've rewritten your question to make it clearer to understand. In addition to what Anaksunaman said, remember that while you are recording the loading screen, the game is transferring its data to RAM, which would saturate the physical connection between the HDD and the rest of the system. – Doktoro Reichard – 2014-07-08T15:54:28.453
@DoktoroReichard thank you for that! I already understand that recording while loading is a bad idea. I think using multiple HDDs is the best or simply start recording after the loading screen if the game does not have plenty of them.(Waiting is lame anyway) – Kimmax – 2014-07-08T15:59:21.913