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I think I am correct in saying that scheduling is the/a main principle of the single core CPU, where the CPU is interrupted when switching from processing one set of instructions belonging to one program to another set of instructions. You can directly control this interrupt in assembly language.
So how about a multi-core CPU and hence parallelism, ultimately a framebuffer can send one stream after the other to the screen, so how can multi-core be an advantage.
Huh? How did framebuffers get into it? – David Schwartz – 2014-04-05T08:49:13.113