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I recently bought two modules of 8G (16G total) Corsair Vengeance Series memory
Specs: 1600MHz CL11 DDR3.
System Specs: i7 4770K to 4.0GHz
ASUS GTX 770
MSI Z87 ZMPOWER MAX
During most of the games I have played, the performance is really good. However, when I play PlanetSide2, the framerate sometimes drops to a level unplayable. I do realize that the game currently is poorly optimized for multicore CPUs, but some people have told me in-game that they even have steady 45-60 fps during big fights with an i5. And comparing the fps before and after I overclocked my CPU to 4.0Ghz reveals no significant improvement. So I suspect that it is the memory that is bottlenecking the performance.
First of all, do you agree?
Second, even if that's not the case for the game, would I benefit a lot and see some noticeable improvement over gaming performance if I switch out the 1600MHz CL11 memory and use memory of higher frequencies, like 1866 or 2000MHz +, with a lower CL like 8 or 9? Because I think CL11 might be too high at 1600MHz and will hold back my system.
Isn't network speed a likely bottleneck in an online game? – Paul – 2013-09-26T13:45:39.163
You likely wouldn't see any sort of performance difference any differences would be so small ( i.e. like 1fps ) kind of differences. – Ramhound – 2013-09-26T13:52:09.647
@Paul, well, my ping and latency are alright. I am just having low fps, but not high network latency. It is just that during intense fights, i get low frame rate, but I can still react quickly. – FrozenLand – 2013-09-26T14:21:15.697
Powertweaking (including purchasing expensive RAM) memory will give you a 5-10 % performance boost. So no more than 4-15 fps. – Ярослав Рахматуллин – 2013-09-26T14:28:22.257
the only game I'd recommend improving memory performance for is dwarf fortress, since that is widely acknowledged as the games primary bottleneck. it has ASCII graphics, so the standard concerns (GPU) aren't a concern. – Frank Thomas – 2013-09-26T15:41:03.930
@FrozenLand Latency is a measure of how fast an individual packet can get to you, but the other component is bandwidth. If the problem increases with increased participation, then it could be that either the amount of data that needs to get to your machine in order to get the frame rendered isn't getting there in time, or there is a delay due to a dodgy connection. Does the same thing happen in single player mode with lots of bots - this would eliminate network as an issue if the same thing happens. – Paul – 2013-09-27T01:20:08.107