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I am currently following a tutorial for Blender, but came across POV-Ray mentioned as a renderer. After having researched it a bit, i took a look at it's scene description (scripting) language, which kind of fascinated me. But, after even more googling of the topic, i am still wondering: What are the main and key differences between working with 3D in resp. Blender and POV-Ray?
PS: I suspect this might not be the best place for a question such as this, but it seems to be the most suitable.
Thanks, just the kind of clarification i needed. Could you elaborate a bit on the main workflow differences? What is your opinion on CSG (constructive solid geometry)? – Magnap – 2012-12-04T08:11:54.733
The differences in workflow really come down to whether you choose to utilise a 3D modelling package "over the top" of PovRay. With the addition of a 3D editor then the workflow can be as similar or a different to Blender as you choose.
Without 3D editor (i.e. just a text editor) then then the process of constructing a scene takes on a style a lot closer to software development (where for any reasonably complex scene you start building it up component by component).
I love using CSG at the PovRay language level but that's mainly because I don't tend to rely upon a 3D editor. – lzcd – 2012-12-05T00:05:11.577
Thanks a lot. I am still in two minds about deciding which one, but am so far leaning to the Blender side. The software development workflow and CSG do seem very alluring, though. – Magnap – 2012-12-22T21:37:25.703