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I have created a scene in the blender 3D view and would like to position the camera so that all the objects are visible (for instance by pressing the Home key and then pressing CTRL-ALT-Keypad0 to position the camera so that it looks at the current view, and then pressing SHIFT-F to activate fly view to adjust the distance to the object).
However I find that when I zoom out too much the objects are not visible to the camera although they fall out of the far clipping plane. How do I adjust the far clipping plane to make it farther away so that I can take a picture of all of the objects in the scene and render them?
(an alternative would be resizing all of the objects to make them smaller so that they fit in the clipping area but I would rather understand and be able to adjust the clipping area of the camera so that it contains all the objects I am interested in rendering).
Perhaps now I see, I have to select the camera and then in the context sensitive properties view there is an object data panel where you can mess with the focal length of the camera. Is this the best way to work around the problem I was experiencing? – None – 2011-11-19T23:03:32.380
This question has nothing to do with programming and as such I have voted to close. Unfortunately I have no proper alternative SE to suggest. I see you have asked various other Blender related questions. Perhaps you would be better off asking on a Blender forum. – Bart – 2011-11-19T23:04:41.950
Hi, yes I have posted various blender questions but also answers to several of them after I've resolved them. Unfortunately I cannot find a blender mailing list for users, there only seems to be several ones for developers. – None – 2011-11-19T23:06:40.930
There is Blenderartists as well as the standard Blender forum.
– Bart – 2011-11-19T23:08:41.9931
Also, try the new CGI stackexchange site
– George Profenza – 2011-11-19T23:51:05.673@GeorgeProfenza Unfortunately still in private beta AFAIK, but should be public soon. – Bart – 2011-11-19T23:57:29.477