Wikipedia: "A certain amount of discarded “headroom” frames are beneficial for the elimination of uneven (“choppy” or “jumpy”) output, and to prevent FPS from plummeting during the intense sequences when players need smooth feedback most.
Aside from frame rate, a separate but related factor unique to interactive applications such as gaming is latency. Excessive preprocessing can result in a noticeable delay between player commands and computer feedback, even when a full frame rate is maintained, often referred to as input lag.
Without realistic motion blurring, video games and computer animations do not look as fluid as film, even with a higher frame rate. When a fast moving object is present on two consecutive frames, a gap between the images on the two frames contributes to a noticeable separation of the object and its afterimage in the eye. Motion blurring mitigates this effect, since it tends to reduce the image gap when the two frames are strung together The effect of motion blurring is essentially superimposing multiple images of the fast-moving object on a single frame. Motion blurring makes the motion more fluid to the human eye, even as the image of the object becomes blurry on each individual frame.
A high frame rate still does not guarantee fluid movements, especially on hardware with more than one GPU. This effect is known as micro stuttering."
Hope that helps a little.
Wikipedia on refresh rate: "On larger CRT monitors (17" or larger), most people experience mild discomfort unless the refresh is set to 72 Hz or higher. A rate of 100 Hz is comfortable at almost any size. However, this does not apply to LCD monitors." – None – 2011-09-22T19:58:43.250
Many games limit the rendering at 60fps. Since most LCD monitors max out at 60hz, it does not make much sense to go higher. – Fosco – 2011-09-22T20:00:47.353
@rfausak I've edited my question according to your comment. – None – 2011-09-22T20:02:34.967
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People can't process many images per second, but you can still perceive the difference between two frames at 60Hz when motion blurring is not present. See Wikipedia/frame_rate.
– None – 2011-09-22T20:09:33.150