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Is there a simpler way of testing Windows Spatial Sound rather than building and compiling https://github.com/Microsoft/Xbox-ATG-Samples/tree/master/UWPSamples/Audio ?
I am presuming videos like https://www.youtube.com/watch?v=p6Rb2RKFbEI or https://www.youtube.com/watch?v=JOz9b2nscoE are already pre-recorded with the spatial sound and not something that uses the Spatial sound APIs.