Cross-building Godot Engine from Linux Mint to Elementary OS

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I'm trying to build the Godot Engine on my desktop computer running Linux Mint, and then run it on my laptop running Elementary OS. The reason is that the official build of the Godot Engine doesn't play nice with the Mono version running on my laptop (both my desktop and laptop run the official Mono libraries from the Mono Project's Ubuntu 16.04 repositories). I can't build the engine on my laptop because it takes well over an hour just to build. On my desktop computer, though, it takes just 30 minutes.

I have looked into setting up a VM image in VirtualBox. But when I try starting that up, it just stalls my computer running a lot of CPU cycles. I have also tried setting up a chroot jail of sorts via debootstrap. That worked, for the most part. But when I tried building the engine with the tools=yes option, it can't build because of a graphics problem with libGL.so.

So how can I build the Godot Engine on my desktop computer, and have it run on my laptop?

Ertain

Posted 2018-02-16T19:49:55.367

Reputation: 80

are you going to build it often? I often find that letting it build overnight's a great, simple compromise. – Journeyman Geek – 2018-02-17T07:01:28.207

I may build it often, as bug fixes are introduced. Also, I use a language binding library, and that may require a more recent version of the engine (though there is an external library which is meant for binding languages). – Ertain – 2018-02-17T22:12:28.277

No answers