Anti-aliasing in games and its relation with VRAM

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I know the fact that Anti-aliasing is a very heavy process in games and slows down the game play even on strong hardware but I want to understand it more in order to make the best choice in graphic settings in games.

I've read here http://www.tweaktown.com/tweakipedia/89/much-vram-need-1080p-1440p-4k/index.html that games like GTA V can take up to 4GB of VRAM on 1080p resolution. but turning on the AA option increases the amount, maybe up to 5GB VRAM. I have AMD Radeon R9 390X with 8GB VRAM. I've tested it with this game and watched the VRAM usage using monitoring programs like Afterburner but none of them could still answer my question.

is AA something to depend mostly on the available VRAM and not the GPU cores? the games uses half the VRAM, (I can turn on frame scaling and let the game even use all 8GB of VRAM), I wanna know if I turn on AA will it only use the free VRAM or it will put extra load on the GPU too and as a result slow down the game and lower overal FPS? thanks! I'm using latest AMD Radeon driver and Windows 10 X64

user430418

Posted 2016-04-04T17:59:53.143

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Answers

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Anti-aliasing is more GPU intensive. The GPU has to process the edges of a vector in relation to its neighboring pixels. The more that is on the screen and the more the image changes, the more it has to calculate.

When it comes to AA, try different settings. While the game might offer 16x AA or 8x, you might not see a difference visually from 2x or 4x.

Keltari

Posted 2016-04-04T17:59:53.143

Reputation: 57 019

Thanks for your reply. what about the frame scaling feature in the game? it can easily fill out my VRAM but is it a GPU intensive task or only fills textures files into VRAM? the GPU's bus is 512-bit. – None – 2016-04-04T18:37:51.403