FAT32 has a hard limit for how every file is listed (32bit field for file size). However, applications that bypass this limit use more fields. In theory, this can bypass the hard limit, but requires placement of the next fields immediately following the first, and linking the end of the first to the beginning of the next as if it were part of the file (it reads that end sector, and gets another file bitfield message from the second field) which is usually handled by PC operating systems alright, but not always.
Other programs move files in chunks of 600mb to 2gb and use a flag bit, then use multiple bitfields for the chunks, though all is seen as a single file; such is the case with adobe software, especially with video files. It segments the files, and creates a bitfield for each segment for video\audio that is read by the os as a single file. These files are simply wrappers, a folder of sorts that wraps around a set of images, or samples that are quickly cached into memory for playback. The DVD standard VOB is another great example that shows where this comes from and why. Its cut into chunks of quickly cached files for playback on DVD players. They use the old UDF1 or joliet format, which borrows from HFS, but uses mostly FAT capable lists. The file size limit is roughly 2gb, mainly for caching speeds of DVD player set-top-boxes. Most often it is in 1\10th to 1\5th of that limit, and multiplexed audio and video chunks are cached together very quickly, for playback.
The answer to this problem isn't complex, but it isn't one size fits all. For the specific question, use a splitter program; WinRar, 7zip are great, and have a gui. It's a simple answer and works well. The OS (operating system) will set the file to use multiple fields, and multiple chunks, but it will be seen as one file after the merge. With many compressed video files (almost every format is a compressed format by one algorithm or another), the read speeds for FAT are fast enough to playback on most smart TV's, or minimal OS Console systems (PS3\4, XBOX, etc). Other files like ISOs etc, not as capable unless in DVD format for video, which is a heavily cached format anyway. For game ISOs, check ntfs, and a few other formats your computer can build on the USB drive, and then try it with no split actions.
PS3 can support NTFS with NTFS-3g http://www.ps3hax.net/showthread.php?t=48443 https://youtu.be/t00wamsaHV4
– phuclv – 2017-04-25T15:28:10.890[correction] To be a total stickler, the cut-off is actually 4GB, or 0x100000000 (hex). So any file >= 0x100000000 bytes is size will not work with FAT32. – c00000fd – 2019-12-12T03:01:05.373
Yup, this is the plan. I was hoping a stick would provide a short term solution. Thanks anyway. – Aesir – 2012-06-23T07:30:46.607
If you want to try something, it's more likely that a PS3 will support NTFS as compared to exFAT. You can try formatting your memory stick NTFS just in case the PS3 will see it. But I don't think you'll have much like. It's just what I would do in this situation if I were being stubborn. – OmnipotentEntity – 2012-06-23T07:32:38.320