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Here's my concrete problem:
I am broadcasting a game via XFire and it uses the Windows audio device to capture any audio I receive. As I am broadcasting, other users who watch the video stream are communicating with me over Skype, and they hear themselves back within the video stream and it is entirely logical since I am broadcasting the audio I hear.
What I want to do is create another audio device within Windows and redirect (pipe) ONLY the audio input from that game and not the input reveived from Skype. I would then tell XFire to use that newly created "virtual" audio device to broadcast and therefore my partners won't hear themselves back.
Is it possible to create another audio device and redirect only wanted input streams to it?
That is exacly what I needed! Though I would like a similar application that is free. It always says "Trial" while waving the audio which is quite irritating. Do you know any free alternatives? – Steven Rosato – 2010-03-09T00:36:00.257
Not that I know of, sorry. – Snark – 2010-03-09T06:28:20.137
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I think this is a free alternative: http://vb-audio.pagesperso-orange.fr/Cable/index.htm
– endolith – 2015-10-01T15:41:13.3272Hi, I've been looking for a solution to this problem for a while too. I have tried VAC but think it only works as a 'what you hear' re-direct/loopback... Am I right in saying that VAC will not help with D3D apps which use the system's default audio device and DON'T have a setting to change which audio device to use? The problem is that if you're running the app/game in a windowed mode, you also get Windows sounds piped through the system-default audio device (which would need to be the VAC virtual device). Anyone know of something that lets you only isolate the sound from any D3D app/game? – Beeblebrox – 2014-01-02T11:37:39.760