Warped Coast

This land is warped. Ironically, the coast is completely straight...

The Warped Coast are two lands that instead of using bitruncated {7,3}, it uses rectified {7,3}, and it isn't possible to move or attack from a triangular cell to another triangular cell. While the Warped Coast is treated as one land, it is actually two lands: Warped Coast and Warped Sea, however they have the same mechanics. The treasure is Coral, and can only be found on boats in the Warped Sea.

Warped Coast

The Warped Coast is the land where the player and monsters can walk in without boats. there are some cuttable trees in this land. It uses two colors: green for heptagonal cells and brown for triangular cells.

Warped Sea

The Warped Sea is the aquatic part of the land, and monsters need boats to navigate there. There are also some empty boats in the water, and some of them contain corals.

Monsters

The mosters there are the Ratling and the Ratling Avenger, which spawn when you kill a Ratling outside the Warped Coast.

Strategies

Since moving or attacking from one triangular cell to another is not allowed, this induces a parity on the land. If both the player and a ratling are standing on a heptagon (or both on a triangle), then they will never become adjacent just by moving around alone, so they can never hit each other. Only when the player is on a heptagon and the ratling on a triangle, or vice versa, will they ever get into a position where they can hit each other. In order to hit a ratling standing on the same type of tile as yourself, you must somehow flip the parity (the ratlings refuse to move if you stand still, so they will never change their parity on their own). This can be done by chopping down a tree, which takes one turn and counts as not standing still, so the ratlings will all make one move, thereby switching their parity.

Other sources of parity changes are other monsters that may occasionally wander in across a border, or a wandering ghost if you get trapped in a stalemate because you have no legal moves except staying still, but the ratlings will also stay still if you do.

Pets like golems and bomberbirds are also subject to this rule, but they have an advantage because the ratlings' refusal to move only applies to the player; so if a pet has the same parity as a ratling and you want the pet to kill the ratling, pausing for one turn will cause the pet's parity to flip, and so become able to hit the ratling.

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