Zygok (3.5e Creature)

=This creature rises from the ground, it's wings beating furiously. It's exoskeleton shines with moisture, water dripping off it's back as it flies towards you, crossbow at the ready.

<Zygok>
Size/Type: Small Humanoid
Hit Dice: 4d8 (16 hp)
Initiative: +5
Speed: 20 ft. (6 squares) fly 60 feet (clumsy)
Armor Class: 12, touch 11, flat-footed 11
Base Attack/Grapple: +1/+0
Attack: crossbow +2 ranged (1d6)
Full Attack: crossbow +2 ranged (1d6)
Space/Reach: 5ft./5ft.
Special Attacks: --
Special Qualities: --
Saves: Fort +0, Ref +1, Will -3
Abilities: Str 11, Dex 12, Con 11, Int 7, Wis 5, Cha 4
Skills: climb+5 listen+5
Feats: Improved initiative
Environment: Underground
Organization: Swarm (7-15) Hive (150-200)
Challenge Rating: 1
Treasure: None
Alignment: Usually chaotic
Advancement: By character class
Level Adjustment: +1
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Combat

Zygoks usually ambush their prey, attacking anything that comes near their nest, or hunting further in the caverns.


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gollark: Which is also unreasonable, yes.
gollark: Well, yes, but that doesn't necessarily mean it's worth spending vast amounts of resources (having helicopters up constantly) to catch these people.]
gollark: That sounds like it might be excessively expensive for stuff which doesn't actually happen all that often.
gollark: The transit files are a serialized datascript database or something and may be hard for other programs to read. Also, I think it mostly stores data in memory, so you wouldn't see your changes instantly.
gollark: If the probability of false positives is low relative to the number of possible keys, it's probably fine™.
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