Zone of Reversal (5e Spell)
Choose a 30 ft. sphere within the spell's range. All creatures in this sphere take damage from effects that would normally restore hit points and regain hit points from what would normally be damage.
3rd-level transmutation (ritual) | |
Casting time: | 1 action |
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Range: | 60 ft. |
Components: | V, S, M (a vial of acid or blood) |
Duration: | Concentration, up to 10 minutes |
When a creature is in the dome it must make a Wisdom saving throw every time a spell that restores hit points is cast on it or it will take the amount of hit points that the spell would have restored. Additional, all damage taken in the sphere deals an additional 1d6 necrotic damage.
At Higher Levels. When you cast this spell using a spell slot of 4th or higher the necrotic damage dealt increases by 1d6.
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