Zone of Reversal (5e Spell)

Choose a 30 ft. sphere within the spell's range. All creatures in this sphere take damage from effects that would normally restore hit points and regain hit points from what would normally be damage.

This page is of questionable balance. Reason: This becomes an absolutely busted healing spell outside of battle, considering that the party can just hit themselves over and over to top themselves off whenever they have 10 minutes spare to cast this as a ritual.


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Zone of Reversal
3rd-level transmutation (ritual)
Casting time: 1 action
Range: 60 ft.
Components: V, S, M (a vial of acid or blood)
Duration: Concentration, up to 10 minutes

When a creature is in the dome it must make a Wisdom saving throw every time a spell that restores hit points is cast on it or it will take the amount of hit points that the spell would have restored. Additional, all damage taken in the sphere deals an additional 1d6 necrotic damage.

At Higher Levels. When you cast this spell using a spell slot of 4th or higher the necrotic damage dealt increases by 1d6.



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