Zergling (D20 Modern Creature)

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Zergling on the battlefield
Basic ZerglingAdvanced Zergling
Size and Type: Small AberrationMedium Aberration
Hit Dice: 3d6+3 (21 hp)6d8+24 (72 hp)
Mas: 2030
Initiative: +10+14
Speed: 60 Ft., Climb: 40 Ft.90 Ft., Climb: 90 Ft.
Defense: 19 (+6 Dex,+2 Natural, +1 Size), touch 15, flat-footed 1326 (+10 Dex, +6 Natural), touch 20, flat-footed 16
Base Attack/Grapple: +3/+2+6/+10
Attack: +9 Melee (1d6+3, 2 talons)+16 Melee (2d6+4, 2 talons)
Full Attack: +9 Melee (1d6+3, 2 talons) and +4 Melee (1d4+1, 2 claws) and +4 Melee (1d2, bite)+16 Melee (2d6+4, 2 talons) and +11 Melee(1d6+2, 2 claws) and +11 Melee (1d4+2, bite)
Space/Reach: 5 Ft./5 Ft.5 Ft./5 Ft.
Special Qualities: Fast Healing 3 (Ex), Darkvision 60 Ft. (Ex)
Saves: Fort 3, Ref 9, Will 1Fort {{{fort2}}}, Ref {{{ref2}}}, Will {{{will2}}}
Abilities: Str 16, Dex 22, Con 12, Int 4, Wis 10, Cha 12Str —, Dex —, Con —, Int —, Wis —, Cha
Skills: +15 Climb, +7 Jump, +4 Move Silently, +11 Hide, +7 Spot, +7 Listen
Feats: Weapon Finess, Improved Initative, Alertness
Possessions: NoneNone
Organization:
Challenge Rating: 4{{{cr2}}}
Allegiances: ZergNone
Advancement: 4-7 HD (Medium)
Level Adjustment: None


Description

Zerglings are bipedal creatures with Velociraptor-like legs. They have three webbed toes on the end of each. Protruding from below their head are two arms ending in scythe-like claws. When zerglings stand still these scythes fold down against their stomachs. Zerglings run by hopping on all four lower limbs, and attack by extending their upper claws and slashing down, then quickly stabbing forward and slashing with the lower before the first motion ends. They can be upgraded to do this even faster, via adrenal glands.


Combat


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