Z'arjimosa Treskri (5e Campaign Setting)

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Z'arjimosa Treskri

It was our fault. We feared the wrath of creatures who, well, they weren't peaceful, but they were not as aggressive as we thought. We attacked. We destroyed their eggs. And then, in revenge, they came. The dragons. In one swoop, the city was theirs. The rest of the human race would follow.
—Farsin Arek, Sage of the Wastelands

Once, Z'arjimosa Treskri, then known as Renoon, was much like many other worlds. A worlds of magic and dragons and humans. Especially humans. The humans of Renoon had always feared dragons, but one day, the increase in sightings of dragons caused great apprehension. Then, in fear, the humans banded together to make their biggest mistake. They attacked the dragons, one by one, and but, rather than slaying dragons, which they left to heroes and adventurers, they attacked dragon eggs. The result? The dragons attacked in turn, overwhelming the heroes and adventurers, the armies and generals. Within a month, the last human city fell. Humans became a uncommon race and dragon became the dominant one. Now humans either side with the various dragons, or side against them (occasionally doing neither). Some dragons would take the destruction father, causing harm to many of the other races, though not to the extent of the humans.

Campaign Setting Information

Players Guide

Classes
A quick look at how classes fit into the world and what roles they commonly find themselves in, intended as a supplement for existing player's handbook information
Equipment
Various gear, goods, equipment and magical items available to characters.
Magic
Supplemental information on spells and enchantments, as well as the nature, uses and practices of magic.
Races
Descriptions of how the various races figure into the world of Z'arjimosa Treskri and what place they have assumed in the geography and society
Religion
An examination of Z'arjimosa Treskri pantheon of gods, their common appearances, their attributions, their practices of worship and how they commonly interact with the world

The World or Z'arjimosa Treskri

Bestiary
An examination of monsters and beasts in the world of Z'arjimosa Treskri.
Calendar
The common "calendar" and "holidays" of Z'arjimosa Treskri.
Cosmology
Z'arjimosa Treskri's interactions and connections with the broader multiverse and planes.
The World & Locales
The world of Z'arjimosa Treskri.
History
The broad history of Z'arjimosa Treskri.
Society
A quick look at common societal trends and laws found in the world of Z'arjimosa Treskri.

Dungeon Master's Guide

About
A general explanation of Z'arjimosa Treskri and the general world building mindset.
Artifacts
Artifacts of great power and importance
Variant Rules
Optional rules for DMs to implement while playing a campaign in Z'arjimosa Treskri.
Adventures & Tables
Ideas for quests, dungeons, campaigns and conflicts. Also tables for random encounters and other things.

Back to Main Page 5e Homebrew Campaign Settings

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