Yathchol Webrider (4e Paragon Path)

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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 4e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
Encounter powers cause ongoing conditions

Yathchol Webrider

I am a master of webs; a spider of the arachania in humanoid form.

Prerequisite: Spydric-One, Web racial power.

As a webrider of Yathchol, you alone truly understand the powers of the arachania. You are well versed in the ways of spiderkind and in the lore of webs. Your intimate knowledge of the arachania gives you mastery of webs, and enables you to conceal yourself within the arachania with only a small link to its power. This ability enables instantaneous travel through the arachania, enabling you to outmaneuvre your foes.

Yathchol Webrider Path Features

Web Hide (11th Level): You can use the Stealth skill to hide without cover or concealment, so long as you are within one square of webbing that covers at least one square.
Improved Web (11th Level): When you use your Web racial power, it creates a zone (burst 1 around the target) of spiderwebs until the end of the encounter. In addition, you gain one extra use of your Web racial power per encounter.
Web Action (16th Level): When you spend an action point to take an extra action, you can use your Web racial power as a free action, even if you had already expended it this encounter. This use does not count towards the limit of the number of times that you can use your Web racial power per encounter.

Planar Web Yathchol Webrider 4e Power Type::Attack 11
With a gesture, you cause your foes to be entangled in webs that materialise out of thin air.
4e Power Usage::Encounter  Arachane, Poison, Zone
4e Power Action Type::Standard Action Ranged 10
Target: One or two creatures
Attack: Charisma Vs. Reflex
Hit: 2d8 + Charisma modifier poison damage, and the target is restrained (save ends).
Effect: This power creates a zone (burst 1 around the target) of spiderwebs that last until the end of the encounter. The zone is difficult terrain.

Web Ride Yathchol Webrider 4e Power Type::Utility 12
You vanish into the arachania, appearing in the midst of another web.
4e Power Usage::Encounter  Arachane, Teleportation
4e Power Action Type::Move Action Personal
Effect: Teleport up to 6 squares. You must begin and end the teleport in an area of spiderwebs.
Special: You can use this power any number of times per encounter, with the limitation that you can only use it to teleport up to 12 squares per encounter.

The Great Web Yathchol Webrider 4e Power Type::Attack 20
You layer a small portion of the great web onto the matereal plane.
4e Power Usage::Daily  Arachane, Poison, Zone
4e Power Action Type::Standard Action Close burst 5
Target: Each enemy in burst
Attack: Charisma Vs. Reflex
Hit: 3d10 + Charisma modifier poison damage.
Miss: Half damage.
Effect: The power creates a zone of spiderwebs that lasts until the end of the encounter. The zone is difficult terrain.



Back to Main Page 4e Homebrew Classes, Paragon Paths, and Epic Destinies Paragon Paths
Back to Main Page 4e Homebrew Sourcebooks Arachonomicon; the Book of Spiderkind Classes.

gollark: Great!
gollark: I don't really understand what you're asking for.
gollark: It does neither of those things, it just uses `numpy`'s `multinomial` RNG.
gollark: Why is this advantageous?
gollark: This seems like it would just pick `k` `N` times, though?
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