Xenomedic (D20 Modern Feat)
Xenomedic [General]
You know how to provide safe medical treatment to alien life forms.
Prerequisite: Knowledge (earth and life sciences) 6 ranks, Treat Injury 6 ranks, Surgery.
Benefit: You can, without penalty, use the Treat Injury skill to perform surgery on a living creature regardless of its type.
Normal: Characters without this feat take a –8 penalty on Treat Injury checks (–4 if they have the Surgery feat) when performing surgery on creatures of a different type.
Special: This feat cannot be used to heal or repair nonliving or inorganic creatures such as constructs or undead.
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gollark: To clarify, you aren't safe.
gollark: 185 exarad-Hz bee deployment initiating.
gollark: Is this the spawn ladder thing or what?
gollark: We'll need to inform its author.
gollark: Yes, it now !!HAS GENERICS!!.
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