Wyrmhand (5e Subclass)
Bonus Expertise
When you choose this subclass at 3rd level, you gain proficiency with one skill of your choice. You also gain expertise in that skill.
Smoke and Fire
At 3rd level, you create an alchemical solution that allows you to replicate a dragon's deadly breath. You can use an action to exhale a burst of flame. Each creature in a 15 ft. cone must make a Dexterity saving throw (DC = 8 + your Constitution modifier + your proficiency bonus). A creature takes 2d6 on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 9th level, 4d6 at 13th level, and 5d6 at 17th level. Smoke from this attack obscures your enemies’ vision, giving you advantage on all stealth checks against the creatures in the affected area until the end of your next turn. After you use Smoke and Fire, you can't use it again until you complete a short or long rest.
Dragon spirit
At 9th level to weaker lizard-like beings (kobolds specifically) with your immense power You seem like a dragon and they will worship you bringing you gold and protecting both you and your gold
Golden Leather
At 13th level, you gain the ability to craft yourself a set of light armor infused with melted gold. The armor costs 2,000 gp to create, takes 14 days to craft, and can only be worn by you. It provides you with an AC of 15 + your Dexterity modifier. You can only craft one set of Golden Leather, but if it is ever destroyed you may craft another.
sky thief
At 17th level, you add a pair of retractable wings to your Golden Leather. You gain a flying speed equal to your current walking speed as long as you are wearing your armor.
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