Wyrm-Blooded (4e Feat)
Wyrm-Blooded [Multiclass]
Prerequisite: Iejirisk, 8th level, Blood Awakening
Benefit: You can swap one 6th-level or higher utility power you know for the dragon's flight utility power.
Dragon's Flight | Feat Power |
You've learned to put those wings to good use. Carrying a creature as heavy as an iejirisk around is no easy task, and you can't keep yourself aloft for long. | |
4e Power Usage::Encounter | |
4e Power Action Type::Move Action | Personal |
Effect: You fly a number of squares equal to your speed. You must land at the end of this movement. | |
Sustain 4e Sustain Action Type::Move: Repeat the move. You can sustain this power for a maximum of 3 turns. | |
Special: At 21st level, this power becomes an at-will power. You must still land at the end of your movement. |
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gollark: I wonder if MW templates allow mutual recursion.
gollark: This reaction-based approach is way better.
gollark: ^⚾
gollark: Maybe use emojis to clarify?
gollark: It's kind of too annoying to practically use given that issue.
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