Wyrm-Blooded (4e Feat)

Wyrm-Blooded [Multiclass]

Prerequisite: Iejirisk, 8th level, Blood Awakening
Benefit: You can swap one 6th-level or higher utility power you know for the dragon's flight utility power.

Dragon's Flight Feat Power
You've learned to put those wings to good use. Carrying a creature as heavy as an iejirisk around is no easy task, and you can't keep yourself aloft for long.
4e Power Usage::Encounter
4e Power Action Type::Move Action Personal
Effect: You fly a number of squares equal to your speed. You must land at the end of this movement.
Sustain 4e Sustain Action Type::Move: Repeat the move. You can sustain this power for a maximum of 3 turns.
Special: At 21st level, this power becomes an at-will power. You must still land at the end of your movement.



Back to Main Page 4e Homebrew Character Options Feats Heroic Tier Multiclass
Back to Main Page 4e Homebrew Races Iejirisk

gollark: I wonder if MW templates allow mutual recursion.
gollark: This reaction-based approach is way better.
gollark: ^⚾
gollark: Maybe use emojis to clarify?
gollark: It's kind of too annoying to practically use given that issue.
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