Wraith Vine Bramble (5e Environment)

Wraith vine bramble

Wraith vine brambles are large patches of dull-yellow brown vines that commonly span areas of around 85 acres, growing in areas where the veil between the material plane and the shadowfell is particularly thin. Wraith vine chokes out all other life in the area it inhabits, draining nutrients and moisture from the soil and parasitizing large trees. As wraith vines spread so to does the weak point in the veil, getting thinner and thinner as native creatures from the shadowfell begin to spill into the material plane to cause chaos and misery.

unstoppable growth Wraith vine brambles are unstoppable unless either the veil is repaired, or the central mass of the bramble is destroyed. a Wraith vine bramble's central root mass has 196 health points, AC 11, vulnerability to fire damage and immunity to psychic and necrotic damage.

No Peace For the Dead a sentient humanoid that dies with vengeance, hatred or sorrow on it's mind while within a Wraith vine brambles becomes a Wraith weed if its body is not moved or it is not revived after 1d4 days.

From the Shadow once per day, at least 4 shadowfell creatures emerge from the vines.(roll 1d8 to determine monsters.)

Wraith vine bramble monsters
MonsterAmountNumber (1d8)
Ghost (chaotic evil)1d81-2
Specter1d83-4
Shadow1d105-6
Shadow creature (humanoid)1d47
Shadow creature (beast)1d68

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gollark: For example, a train station I'm aware of has a ticket office with 4 people at desks and basically no activity, even though they mostly just act as bad frontends for the automatic ticket system, for which there are also (not very good) automatic ticket machines.
gollark: There are some things which I think probably should be automated but aren't, though, and I think that's mostly just because some people want there to be humans around for whatever reason and pressure to "preserve jobs".
gollark: Oops, I said knowledge work twice.
gollark: In some cases it's probably possible but it would have drawbacks or isn't cost-effective yet.
gollark: Examples of hard to automate things: social interaction, anything where people are expected to be able to deal with weird unexpected situations and handle them properly, knowledge work things, anything where you need lots of mobility, complex knowledge work.
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