Wound Healing Cascade (4e Future Technique)

Wound Healing Cascade

Keywords:Bio, Healing
Benefit: Whilst you have 1 or more hit point, you have Regeneration 5. In addition, when you take a second wind, you regain an additional 10 hit points.

Overcharge: When you start your turn, you can roll a d20.
10+: Until the end of the encounter, your Regeneration increases to 10.
9 or less: You develop cancerous growths. You are Slowed and take a -2 penalty to attack rolls (save ends both). You cannot save against this effect this turn.

Back to Main Page 4e Homebrew Sourcebooks Future Techniques

gollark: Something something simulated annealing.
gollark: Hmm, maybe you could automatically optimize the bridge using methods.
gollark: Or did everyone else just not pay much attention to it?
gollark: Are you sure you didn't make a horrible mistake which will lead the bridge to implode?
gollark: It might be one word in German, as German is HIGHLY agglutinative.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.