World Building (Shard Ne'Vaal Supplement)
Minute details make the world come to life. They don't necessarily have mechanical uses. Some do, like curses and disease. Other things are flavor, like torture techniques, trap-builds, architecture, and the like!
Tools
- Guillotine
Shard Ne'Vaal Campaign Settingv | ||||||||
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Players' Handbook | Races, Languages, Classes, Backgrounds, Themes, Magic, Psionics, Religion, Literature, Legends and Lore | |||||||
Shard Ne'Vaal Crash Course | History, Geography, Climate, and the World, Bestiary, Flora, Factions, Calendar and Holidays, Cosmology and the Planes, Politics and Law | |||||||
Dungeon Master's Guide | About, Items of Legend, Campaign Ideas, Consumables, Sample Places, NPCS, Variant Rules | |||||||
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gollark: Views are capped at 15 * unique views.
gollark: That'd explain why it's stuck in the hatchery and hasn't been removed.
gollark: What are you pointing out here?
gollark: I've twiddled the parameters of the hatchery on hatchlings a bit.
gollark: I did say "at some point", but I'll ask again later.
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