Wolf (Fallout Supplement)

One of the few 'unmutated' animals left in the wasteland.

Wolf
Size and Type: Medium Animal(Quadruped)
Hit Dice: 4d8+8 (24 hp)
Mas: 15
Initiative: +4
Speed: 50 ft
Defense: 17(+4 Dex, +3 Natural), touch 14, flat-footed 13
Base Attack/Grapple: +4/+7
Attack: +7 melee(1d6+2, bite)
Full Attack: +7 melee(1d6+2, bite)
Space/Reach: 5 ft by 5 ft/5 ft
Special Qualities: Scent, low-light vision, Trip
Saves: Fort +5, Ref +5, Will +1
Abilities: Str 15, Dex 18, Con 15, Int 3, Wis 14, Cha 6
Skills: Hide +6, Jump +6, Listen +8, Move Silently +6, Spot +8, Survival +5 (+9 when tracking by scent)
Feats: Alertness, Track, Weapon Focus (bite)
Possessions: None
Organization:
Challenge Rating: 4
Allegiances: None
Advancement: 5-6(Medium)
Level Adjustment: None

Wolves almost always travel in packs. Though they are less numerous than the horrible mongrels in Dogtown, wolves are much more individually dangerous and persistent.

Combat

Wolves have sharp teeth and will frequently knock a target over, then attack the head.

Trip (Ex):A wolf that hits with a bite attack can attempt to trip the opponent (+1 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wolf



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