Wizardry (3.5e Cleric Domain)

Wizardry Domain

Granted Powers

You gain the Domain Spontaneity (Wizardry) feat.

Wizardry Domain Spells

  1. Magic Missile: 1d4+1 damage; +1 missile per two levels above 1st (max 5).
  2. Web: Fills 20-ft.-radius spread with sticky spiderwebs.
  3. Fireball: 1d6 damage per level, 20-ft. radius.
  4. Charm Monster: Makes monster believe it is your ally.
  5. Telekinesis: Moves object, attacks creature, or hurls object or creature.
  6. Chain Lightning: 1d6/level damage; 1 secondary bolt/level each deals half damage.
  7. Mage's Magnificent Mansion: Door leads to extradimensional mansion.
  8. Irresistible Dance: Forces subject to dance.
  9. Shades: As shadow conjuration, but up to 8th level and 80% real.



Back to Main Page 3.5e Homebrew Complex Special Ability Components Spells Cleric Domains

gollark: That's not really all that much.
gollark: "will" should go London School of Economics himself.
gollark: ?unban 550187576049270798
gollark: ?haxx0rban
gollark: ?help hackban
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.