Wind Wheel (5e Feat)
Wind Wheel
Prerequisites: Strength and Dexterity 13 or higher, proficiency with martial melee weapons
You've learned how to harness the reach and weight of long-handled weapons to attack and stun targets.
- Increases Strength or Dexterity by 1.
- As an action, while wielding a weapon that has the reach and two-handed properties, you can make two attacks against one target, spinning your weapon before jumping in the air to bring down another attack. You make two attack rolls, and if both hit, the target is stunned until the end of its next turn.
- You can use this feature twice. You regain all expended uses when you finish a short or long rest.
- You gain proficiency with the Acrobatics skill. If you already have proficiency with it, your proficiency bonus is doubled for any check you make with it.
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gollark: ... is it?
gollark: > You agree that your mind, thoughts, soul and other distinguishing characteristics may be repurposed/utilized at any time for the training of GPT-██ or other artificial intelligences at the discretion of the PotatOS Advanced Projects team. You also agree that your soul may be temporarily[6] be placed into various apioformic entities (see Appendix 6.7) for various purposes³. You can opt out of this by being soulless and an empty husk of what you once were. You are permitted to maintain consciousness as long as this does not negatively affect PotatOS™ operations. You agree that you either are a robot or may be converted into one if it is deemed necessary.
gollark: > you can see into other people's memory?According to the PotatOS Privacy Policy, yes.
gollark: Good idea.
gollark: aa to zz if you run out.
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