Wild Haggis (3.5e Creature)

The barbarian shook his head. He could not believe his eyes. Small, badger-like creatures, with one set of legs longer than the other, ran around the hills. "And here I always thought that wild haggises were a joke." he muttered to himself

Wild Haggis
Size/Type: Small Animal
Hit Dice: 1d6 (6 hp)
Initiative: +1
Speed: 20ft
Armor Class: 14, touch 14, flat-footed 12
Base Attack/Grapple: /-8
Attack: Bite +4 melee (1d3–2)
Full Attack: Bite +4 melee (1d3–2)
Space/Reach: 5ft/5ft
Special Attacks: None
Special Qualities: Low-light vision, scent
Saves: Fort 2, Ref 4, Will 1
Abilities: Str 6, Dex 16, Con 10, Int 2, Wis 12, Cha 4
Skills: Hide +11, Move Silently +8, Spot +3, Listen +6
Feats: Alertness
Environment: Anywhere there are hills
Organization: Solitary
Challenge Rating: 1/4
Treasure: None, but they are very tasty.
Alignment: Always Neutral
Advancement:
Level Adjustment:
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More information...

The wild haggis is one of the world's most bizarre creatures. One set of legs, either left or right, is always longer than the other. This allows them to run around hills, but only in one direction. There are 2 subspecies of wild haggis, one with longer right legs and the other longer left legs. From the top of a hill, the former would be seen running counterclockwise around the hill, while the latter would be seen running clockwise. There are no differences between the subspecies save their legs, and they coexist peacefully. They cannot interbreed, however, due to their legs.

Combat

As always, a wild haggis can only move in a circle around a hill in one direction(clockwise or counterclockwise depending on the subspecies) The simplest strategy to beat a wild haggis is to make a head-on assault, as it cannot retreat backwards if you attack it from the front.



Back to Main Page 3.5e Homebrew Creatures CR 1/4

gollark: Me too.
gollark: No.
gollark: I don't really know how to rephrase that.
gollark: Have you considered starting a cult?
gollark: That was a question, yes.
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